What players buy
The items bought most in each of Valve’s four game stages
76 buys
70 buys
66 buys
54 buys
49 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Universal
The items bought most in each of Valve’s four game stages
76 buys
70 buys
66 buys
54 buys
49 buysWhich ability to max first, and where each point goes — what most league players on Nyx Assassin took at each level.
QRock spikes burst from the earth along a straight path.
Point Target · Magical damage
WDeals damage equal to a percentage of the target's Max Mana and burns part of it away.
Unit Target · AOE · Magical damage
EWhen activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage.
No Target · Instant Cast
RNyx Assassin becomes invisible and gains a speed bonus.
Instant Cast · No Target · Pure damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Nyx Assassin performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “stun”.



A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”.


Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

Deals damage equal to a percentage of the target's Max Mana and burns part of it away. Deals additional damage equal to a percentage of the damage the target has taken from Nyx Assassin in the last 15s. Resets accumulated damage before applying damage.

When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

Nyx Assassin buries himself beneath the battlefield over a short duration. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mind Flare and Impale is increased, and Impale's cooldown is decreased. While burrowed, Nyx Assassin is stationary, unable to attack, and invisible. Nyx Assassin gains damage reduction from all damage sources.

Nyx Assassin's damage on enemies also burns mana as a percentage of the damage dealt.

Nyx Assassin becomes invisible and gains a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack that applies a break to the target. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.
Changes Burrow
Nyx Assassin buries himself beneath the battlefield over a short duration. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mind Flare and Impale is increased, and Impale's cooldown is decreased. While burrowed, Nyx Assassin is stationary, unable to attack, and invisible. Nyx Assassin gains damage reduction from all damage sources.
Changes Vendetta
Decreases cooldown by 10s. For the first 15s of Vendetta, Nyx is hasted and has unobstructed pathing.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.