Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Batrider

Ranged · Universal

Win rate
44.4%
Pick share
0.1%
Matches
48,237
Patch
7.41f
Draft coverage
BringsInitiatorDisablerEscape
NeedsCarrySupportFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 53.2% over 4,294 matches.
  • You are playing around Divine — its strongest medal, 46.4% over 4,484 picks.

Avoid

  • Naga Siren is on their side — this hero wins 34.1% of 41 matches against it.
  • Oracle is on their side — this hero wins 37.3% of 51 matches against it.
  • Bane is on their side — this hero wins 40.7% of 81 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
235 buys
2ndSecond most
89 buys
3rdThird most
87 buys
4thFourth most
85 buys
5thFifth most
29 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Batrider took at each level.

Q

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies.

AOE · Point Target · Magical damage
E

Firefly

Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air.

No Target · Instant Cast · Magical damage
R

Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake.

Unit Target · Magical damage

Level-up Order

  • Q
  • E
  • R
Ability123456789
QSticky NapalmQQQQQ
EFireflyEEE
RFlaming LassoR

Matchup map

How Batrider performs against every opponent with 30 or more counted games

102 opponents · public matches40%60%Batrider's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “blink”, “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

By medal

  • Herald43.7%1,415
  • Guardian43.7%4,087
  • Crusader43.6%6,619
  • Archon42.5%8,202
  • Legend44.1%8,235
  • Ancient44.5%5,478
  • Divine46.4%4,484

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min53.2%4,294
  • 20–30 min52.8%10,353
  • 30–40 min50.2%8,456
  • 40–50 min48.7%3,613
  • 50 min +46.6%1,548

Bands under 120 matches are absent rather than shown small.

Learning Batrider

Abilities

  • Sticky Napalm

    AOE · Point Target · Magical damage

    Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.

  • Flamebreak

    AOE · Point Target · Magical damage

    Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

  • Firefly

    No Target · Instant Cast · Magical damage

    Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.

  • Smoldering Resin

    Passive

    Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

  • Flaming Lasso

    Unit Target · Magical damage

    Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Base attributes

Strength
23 +2.9
Agility
13 +2.0
Intelligence
22 +2.9
Move · range
320 · 400

Talents

  • 4+0.75s Flaming Lasso DurationFlamebreak applies 4 Sticky Napalm Stacks
  • 3Attacks apply 1 Stack of Sticky Napalm-6s Flamebreak Cooldown
  • 2+30 Firefly Damage Per Second+0.5% Sticky Napalm Movement Slow
  • 1+5% Firefly Max Movement Speed Bonus+1s Smoldering Resin Duration

Aghanim’s Scepter

Changes Flaming Lasso

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.

Aghanim’s Shard

Changes Sticky Napalm

Sticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.