Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Snapfire

Ranged · Universal

Win rate
48.9%
Pick share
1.1%
Matches
503,232
Patch
7.41f
Draft coverage
BringsSupportNukerDisablerEscape
NeedsCarryInitiatorFrontlineTower damage

Recommendation

Pick

  • You are playing around Archon — its strongest medal, 49.3% over 96,906 picks.

Avoid

  • Bane is on their side — this hero wins 40.9% of 176 matches against it.
  • Clinkz is on their side — this hero wins 38.5% of 104 matches against it.
  • Treant Protector is on their side — this hero wins 41.0% of 105 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
250 buys
2ndSecond most
99 buys
3rdThird most
65 buys
4thFourth most
47 buys
5thFifth most
37 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Snapfire took at each level.

Q

Scatterblast

Snapfire unloads with a wide blast that damages and slows enemies in a cone.

Point Target · Magical damage
W

Firesnap Cookie

Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance.

Unit Target · Magical damage
E

Lil' Shredder

Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage.

No Target · Physical damage
R

Mortimer Kisses

Snapfire's friend launches a barrage of firespit globs over 5.5 seconds.

Point Target · AOE · Magical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QScatterblastQQQQ
WFiresnap CookieWWWW
ELil' ShredderEEE
RMortimer KissesRR
TTalentTT

Matchup map

How Snapfire performs against every opponent with 30 or more counted games

123 opponents · public matches40%60%Snapfire's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

By medal

  • Herald47.3%8,166
  • Guardian48.3%30,087
  • Crusader49.0%59,168
  • Archon49.3%96,906
  • Legend49.0%119,760
  • Ancient48.9%91,987
  • Divine48.8%66,541

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.0%3,952
  • 20–30 min48.9%11,413
  • 30–40 min48.9%7,206
  • 40–50 min48.3%2,567
  • 50 min +49.1%913

Bands under 120 matches are absent rather than shown small.

Learning Snapfire

Abilities

  • Scatterblast

    Point Target · Magical damage

    Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 30% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

  • Firesnap Cookie

    Unit Target · Magical damage

    Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

  • Lil' Shredder

    No Target · Physical damage

    Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

  • Gobble Up

    Unit Target · Hidden

    Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to [object Object] seconds.

  • Spit Out

    Point Target · AOE · Magical damage

    Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.

  • Mortimer Kisses

    Point Target · AOE · Magical damage

    Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

  • Boomstick

    Passive

    Snapfire deals more damage to nearby enemies.

Base attributes

Strength
21 +3.5
Agility
16 +1.9
Intelligence
21 +2.2
Move · range
300 · 400

Talents

  • 4Lil' Shredder Attack DamageMortimer Kisses Launched
  • 3Lil' Shredder TargetsFiresnap Cookie Charges
  • 2Lil' Shredder attacksFiresnap Cookie Cooldown
  • 1Scatterblast DamageMortimer Kisses Burn DPS

Aghanim’s Scepter

Changes Spit Out

Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.

Aghanim’s Shard

Changes Firesnap Cookie

Firesnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.