What players buy
The items bought most in each of Valve’s four game stages
250 buys
99 buys
65 buys
47 buys
37 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Universal
The items bought most in each of Valve’s four game stages
250 buys
99 buys
65 buys
47 buys
37 buysWhich ability to max first, and where each point goes — what most league players on Snapfire took at each level.
QSnapfire unloads with a wide blast that damages and slows enemies in a cone.
Point Target · Magical damage
WSnapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance.
Unit Target · Magical damage
ESnapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage.
No Target · Physical damage
RSnapfire's friend launches a barrage of firespit globs over 5.5 seconds.
Point Target · AOE · Magical damageMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Snapfire performs against every opponent with 30 or more counted games




Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.




Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “creep”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 30% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to [object Object] seconds.

Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.

Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
Snapfire deals more damage to nearby enemies.
Changes Spit Out
Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.
Changes Firesnap Cookie
Firesnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.