What players buy
The items bought most in each of Valve’s four game stages
129 buys
113 buys
111 buys
74 buys
64 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
129 buys
113 buys
111 buys
74 buys
64 buysWhich ability to max first, and where each point goes — what most league players on Sniper took at each level.
QConsumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets.
AOE · Point Target · Magical damage
WSniper increases his accuracy, giving him a chance to deal 20 extra damage and knock back his enemies.
Passive · Physical damage
EPassively increases Sniper's attack range by 160.
No Target
RSniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target.
Unit Target · Magical damageMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Sniper performs against every opponent with 30 or more counted games





Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “knockback”.



Damage that lands now rather than over a minute. Matched on “magical”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.


Vision, or true sight against something invisible. Matched on “vision”, “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Sniper increases his accuracy, giving him a chance to deal 20 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

Passively increases Sniper's attack range by 160. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Changes Assassinate
Causes Assassinate to fire quicker and stun the enemy target.
Changes Concussive Grenade
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.