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By GamGem ResearchLast updated 22 Sept 2026

Visage

Ranged · Universal

Win rate
51.7%
Pick share
0.2%
Matches
72,869
Patch
7.41f
Draft coverage
BringsSupportNukerDurableDisablerPusher
NeedsCarryInitiatorEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 56.7% over 2,144 matches.
  • You are playing around Divine — its strongest medal, 55.6% over 8,614 picks.

Avoid

  • Shadow Fiend is on their side — this hero wins 47.2% of 36 matches against it.
  • Snapfire is on their side — this hero wins 54.1% of 37 matches against it.
  • Rubick is on their side — this hero wins 56.4% of 39 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
175 buys
2ndSecond most
129 buys
3rdThird most
64 buys
4thFourth most
64 buys
5thFifth most
32 buys

Matchup map

How Visage performs against every opponent with 30 or more counted games

3 opponents · public matches40%60%Visage's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
Nobody in this lane sits here.
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

By medal

  • Herald47.7%2,029
  • Guardian50.0%6,286
  • Crusader50.0%10,183
  • Archon51.8%12,925
  • Legend53.0%13,770
  • Ancient53.7%9,832
  • Divine55.6%8,614

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min56.7%2,144
  • 20–30 min53.9%3,942
  • 30–40 min52.4%2,667
  • 40–50 min50.1%1,160
  • 50 min +52.3%438

Bands under 120 matches are absent rather than shown small.

Learning Visage

Abilities

  • Grave Chill

    Unit Target

    Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

  • Soul Assumption

    Unit Target · Magical damage

    Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

  • Gravekeeper's Cloak

    Passive

    Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

  • Silent as the Grave

    No Target · Instant Cast

    Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

  • Summon Familiars

    No Target · Instant Cast · Physical damage

    Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

Base attributes

Strength
22 +2.8
Agility
11 +1.3
Intelligence
22 +2.9
Move · range
285 · 600

Talents

  • 4Gravekeeper's Cloak Recovery TimeFamiliar
  • 3Soul Assumption Damage Per ChargeArmor Corruption to Visage and Familiars
  • 2Grave Chill DurationSoul Assumption Hits Targets
  • 1Soul Assumption CooldownVisage and Familiars Base Damage

Aghanim’s Scepter

Changes Silent as the Grave

Increases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.

Aghanim’s Shard

Changes Gravekeeper's Cloak

Gains an active component, allowing Visage to use Stone Form, stunning enemies for <span class="GameplayVariable">0.8 / 1.0 / 1.2</span> seconds in an <span class="GameplayVariable">375</span> area around it, dealing <span class="GameplayVariable">60 / 100 / 140</span> damage and becoming invulnerable for <span class="GameplayVariable">6</span> seconds. Restores up to 25% of your health.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.