What players buy
The items bought most in each of Valve’s four game stages
202 buys
72 buys
67 buys
46 buys
38 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Universal
The items bought most in each of Valve’s four game stages
202 buys
72 buys
67 buys
46 buys
38 buysWhich ability to max first, and where each point goes — what most league players on Enigma took at each level.
QFocuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances.
Unit Target · Magical damage
WSummons three fragments of Enigma himself at the cost of health.
Point Target · Physical damage
ESteeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
AOE · Point Target · Magical damage
RCHANNELED - Summons a vortex that sucks in nearby enemy units.
AOE · Point Target · Channeled · Pure damageMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Enigma performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”.


Creeps, summons and anything that hits a building. Matched on “summon”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
Units in a 600 radius moving away from Enigma have a movespeed penalty.

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Changes Black Hole
Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 175.
Changes Malefice
Increases Malefice stun duration by 0.30s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.