Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Enigma

Ranged · Universal

Win rate
50.8%
Pick share
0.4%
Matches
196,050
Patch
7.41f
Draft coverage
BringsDisablerInitiatorPusher
NeedsCarrySupportFrontlineBurstEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 57.2% over 2,021 matches.
  • You are playing around Divine — its strongest medal, 56.2% over 24,525 picks.

Avoid

  • Ember Spirit is on their side — this hero wins 38.6% of 44 matches against it.
  • Pudge is on their side — this hero wins 37.5% of 32 matches against it.
  • Queen of Pain is on their side — this hero wins 41.2% of 34 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
202 buys
2ndSecond most
72 buys
3rdThird most
67 buys
4thFourth most
46 buys
5thFifth most
38 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Enigma took at each level.

Q

Malefice

Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances.

Unit Target · Magical damage
W

Demonic Summoning

Summons three fragments of Enigma himself at the cost of health.

Point Target · Physical damage
E

Midnight Pulse

Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

AOE · Point Target · Magical damage
R

Black Hole

CHANNELED - Summons a vortex that sucks in nearby enemy units.

AOE · Point Target · Channeled · Pure damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QMaleficeQQQQ
WDemonic SummoningWWWW
EMidnight PulseEEE
RBlack HoleRR
TTalentTT

Matchup map

How Enigma performs against every opponent with 30 or more counted games

34 opponents · public matches40%60%Enigma's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

By medal

  • Herald47.4%5,207
  • Guardian49.0%16,465
  • Crusader49.8%27,820
  • Archon49.8%36,338
  • Legend50.5%36,793
  • Ancient53.4%25,831
  • Divine56.2%24,525

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min57.2%2,021
  • 20–30 min54.0%4,443
  • 30–40 min52.8%3,581
  • 40–50 min54.3%1,621
  • 50 min +53.2%714

Bands under 120 matches are absent rather than shown small.

Learning Enigma

Abilities

  • Malefice

    Unit Target · Magical damage

    Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

  • Demonic Summoning

    Point Target · Physical damage

    Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

  • Midnight Pulse

    AOE · Point Target · Magical damage

    Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

  • Event Horizon

    Passive · Hidden

    Units in a 600 radius moving away from Enigma have a movespeed penalty.

  • Black Hole

    AOE · Point Target · Channeled · Pure damage

    CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Base attributes

Strength
21 +2.5
Agility
14 +1.0
Intelligence
19 +3.6
Move · range
280 · 500

Talents

  • 4+4 Malefice Instances+4 Demonic Summoning Eidolons
  • 3+200 Midnight Pulse Radius+40 Eidolon Damage
  • 2+250 HealthEvent Horizon Radius
  • 1+10 Eidolon Attack Speed+50 Black Hole Damage Per Second

Aghanim’s Scepter

Changes Black Hole

Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 175.

Aghanim’s Shard

Changes Malefice

Increases Malefice stun duration by 0.30s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.