What players buy
The items bought most in each of Valve’s four game stages
177 buys
86 buys
78 buys
77 buys
60 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
177 buys
86 buys
78 buys
77 buys
60 buysWhich ability to max first, and where each point goes — what most league players on Juggernaut took at each level.
QCauses a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units.
No Target · Instant Cast · Magical damage
WSummons a Healing Ward which heals all nearby allied units, based on their max health.
AOE · Point Target
EGives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.
Passive
RJuggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate.
Unit Target · Physical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Juggernaut performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “leap”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.


Damage that lands now rather than over a minute. Matched on “magical”, “critical”.

Creeps, summons and anything that hits a building. Matched on “summon”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.

Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18 seconds.

Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

Performs a short Omnislash for 1 seconds.
Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.

Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
Changes Swiftslash
Performs a short Omnislash for 1 seconds.
Changes Healing Ward
Increases ward healing and health.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.