Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Juggernaut

Melee · Agility

Win rate
51.9%
Pick share
1.7%
Matches
805,624
Patch
7.41f
Draft coverage
BringsCarryPusherEscape
NeedsSupportInitiatorDisablerFrontlineBurst

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 52.9% over 972 matches.
  • You are playing around Ancient — its strongest medal, 52.5% over 117,929 picks.

Avoid

  • Treant Protector is on their side — this hero wins 33.3% of 45 matches against it.
  • Abaddon is on their side — this hero wins 40.0% of 90 matches against it.
  • Sniper is on their side — this hero wins 40.7% of 86 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
177 buys
2ndSecond most
86 buys
3rdThird most
78 buys
4thFourth most
77 buys
5thFifth most
60 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Juggernaut took at each level.

Q

Blade Fury

Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units.

No Target · Instant Cast · Magical damage
W

Healing Ward

Summons a Healing Ward which heals all nearby allied units, based on their max health.

AOE · Point Target
E

Blade Dance

Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

Passive
R

Omnislash

Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate.

Unit Target · Physical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QBlade FuryQQQQ
WHealing WardWWWW
EBlade DanceEEEE
ROmnislashRR
TTalentTT

Matchup map

How Juggernaut performs against every opponent with 30 or more counted games

105 opponents · public matches40%60%Juggernaut's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “leap”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “critical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”.

By medal

  • Herald50.8%21,262
  • Guardian51.5%68,998
  • Crusader51.7%118,130
  • Archon52.0%163,552
  • Legend52.3%176,696
  • Ancient52.5%117,929
  • Divine52.2%72,101

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.4%4,879
  • 20–30 min50.3%10,356
  • 30–40 min50.0%6,237
  • 40–50 min52.6%2,350
  • 50 min +52.9%972

Bands under 120 matches are absent rather than shown small.

Learning Juggernaut

Abilities

  • Blade Fury

    No Target · Instant Cast · Magical damage

    Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.

  • Healing Ward

    AOE · Point Target

    Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18 seconds.

  • Blade Dance

    Passive

    Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

  • Swiftslash

    Unit Target · Physical damage

    Performs a short Omnislash for 1 seconds.

  • Bladeform

    Passive

    Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.

  • Omnislash

    Unit Target · Physical damage

    Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

Base attributes

Strength
20 +2.0
Agility
32 +2.8
Intelligence
14 +1.4
Move · range
300 · 150

Talents

  • 4+1s Omnislash Duration+40% Blade Dance Lifesteal
  • 3+15% Blade Dance Crit DamageBlade Fury DPS
  • 2Omnislash Cooldown45 Movement Speed During Blade Fury
  • 1-12s Healing Ward Cooldown-1.0s Bladeform Stack Gain Interval

Aghanim’s Scepter

Changes Swiftslash

Performs a short Omnislash for 1 seconds.

Aghanim’s Shard

Changes Healing Ward

Increases ward healing and health.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.