What players buy
The items bought most in each of Valve’s four game stages
187 buys
113 buys
107 buys
98 buys
73 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
187 buys
113 buys
107 buys
98 buys
73 buysWhich ability to max first, and where each point goes — what most league players on Dark Willow took at each level.
QDark Willow creates a 500 AoE maze of 8 brambles that grow in the target area after 0.3 seconds.
Point Target · AOE · Magical damage
WDark Willow recedes into the shadows, becoming untargetable.
No Target · Instant Cast · Magical damage
EDark Willow casts an ancient fae curse on the target.
Unit Target
RDark Willow releases her pet wisp to terrorize her enemies.
Point Target · AOE · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Dark Willow performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “stun”, “root”.




Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.
Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.
Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Dark Willow creates a 500 AoE maze of 8 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

Dark Willow sends her pet wisp to roam around herself for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active.
Dark Willow gains 20% bonus Health and Mana Regeneration, increased to 100% while she is untargetable or invulnerable.

Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Changes Shadow Realm
Attacking no longer takes Dark Willow out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff.
Changes Cursed Crown
Cursed Crown creates 4 brambles in a 175 radius around the target after the counter ends. Triggers even upon dispel. Cursed Crown cooldown reduced by 1.5 seconds.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.