Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Shadow Fiend

Ranged · Agility

Win rate
48.1%
Pick share
2.3%
Matches
1,037,481
Patch
7.41f
Draft coverage
BringsCarryNuker
NeedsSupportInitiatorDisablerFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.7% over 5,766 matches.

Avoid

  • Phoenix is on their side — this hero wins 40.8% of 306 matches against it.
  • Enigma is on their side — this hero wins 32.4% of 71 matches against it.
  • Lone Druid is on their side — this hero wins 35.3% of 68 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
133 buys
2ndSecond most
118 buys
3rdThird most
64 buys
4thFourth most
50 buys
5thFifth most
27 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Shadow Fiend took at each level.

Q

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount.

No Target · Magical damage
D

Feast of Souls

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds.

No Target · Instant Cast
F

Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.

Passive
R

Requiem of Souls

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy.

No Target · Magical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • D
  • F
  • R
  • T
Ability123456789101112131415
QShadowrazeQQQQ
DFeast of SoulsDDD
FPresence of the Dark LordFFFF
RRequiem of SoulsRR
TTalentTT

Matchup map

How Shadow Fiend performs against every opponent with 30 or more counted games

122 opponents · public matches40%60%Shadow Fiend's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald48.2%24,460
  • Guardian48.6%82,120
  • Crusader48.4%146,641
  • Archon48.2%208,437
  • Legend48.0%225,837
  • Ancient47.7%155,638
  • Divine47.9%112,996

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.7%5,766
  • 20–30 min50.3%14,848
  • 30–40 min49.9%6,760
  • 40–50 min49.8%2,464
  • 50 min +49.6%1,101

Bands under 120 matches are absent rather than shown small.

Learning Shadow Fiend

Abilities

  • Shadowraze

    No Target · Magical damage

    Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

  • Feast of Souls

    No Target · Instant Cast

    Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

  • Presence of the Dark Lord

    Passive

    Shadow Fiend's presence reduces the armor of nearby enemies.

  • Requiem of Souls

    No Target · Magical damage

    Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

  • Necromastery

    Passive · Hidden

    Shadow Fiend steals the soul from units he kills, gaining 1.35 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

Base attributes

Strength
19 +2.7
Agility
25 +3.6
Intelligence
18 +2.2
Move · range
305 · 525

Talents

  • 4Feast of Souls Grants Cast SpeedShadowraze Applies Attack Damage
  • 3Necromastery Max SoulsRequiem Fear per line
  • 2Presence Armor ReductionFeast of Souls Souls Collected Per Hero
  • 1Shadowraze Stack DamageFeast of Souls Attack Speed

Aghanim’s Scepter

Changes Requiem of Souls

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.

Aghanim’s Shard

Changes Shadowraze

Cooldown reduced by 2s per enemy hero hit. Applies a stacking =12% movement speed debuff on enemies hit.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.