Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Tinker

Ranged · Intelligence

Win rate
46.7%
Pick share
0.5%
Matches
219,289
Patch
7.41f
Draft coverage
BringsCarryNukerPusher
NeedsSupportInitiatorDisablerFrontlineEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 49.2% over 3,613 matches.
  • You are playing around Divine — its strongest medal, 49.6% over 22,224 picks.

Avoid

  • Snapfire is on their side — this hero wins 32.3% of 65 matches against it.
  • Leshrac is on their side — this hero wins 29.0% of 31 matches against it.
  • Spirit Breaker is on their side — this hero wins 35.7% of 42 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
314 buys
2ndSecond most
89 buys
3rdThird most
89 buys
4thFourth most
80 buys
5thFifth most
12 buys

Matchup map

How Tinker performs against every opponent with 30 or more counted games

54 opponents · public matches40%60%Tinker's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “root”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

By medal

  • Herald45.4%5,616
  • Guardian45.6%18,830
  • Crusader45.6%31,750
  • Archon46.1%42,433
  • Legend47.6%44,244
  • Ancient48.3%30,818
  • Divine49.6%22,224

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.8%1,407
  • 20–30 min49.2%3,613
  • 30–40 min45.3%2,670
  • 40–50 min43.0%1,338
  • 50 min +47.8%739

Bands under 120 matches are absent rather than shown small.

Learning Tinker

Abilities

  • Laser

    Unit Target · Pure damage

    Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

  • March of the Machines

    AOE · Point Target · Magical damage

    Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

  • Deploy Turrets

    Point Target · AOE · Magical damage

  • Warp Flare

    Unit Target · Hidden · Magical damage

    Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

  • Rearm

    No Target · Channeled

    CHANNELED - Resets the cooldown on Tinker's abilities.

  • Eureka!

    Passive

    Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

Base attributes

Strength
19 +2.3
Agility
17 +1.4
Intelligence
30 +3.3
Move · range
305 · 500

Talents

  • 4AoE LaserTime to Rearm
  • 3Deploy Turrets Missile DamageKeen Conveyance Channel Time
  • 2Deploy Turrets Tinker KnockbackLaser Damage
  • 1March of the Machines Duration+10% Manacost/Manaloss Reduction

Aghanim’s Scepter

Changes Deploy Turrets

Turrets activate faster, and fire missiles %missile_attack_rate_tooltip% faster.

Aghanim’s Shard

Changes Warp Flare

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.