What players buy
The items bought most in each of Valve’s four game stages
314 buys
89 buys
89 buys
80 buys
12 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
314 buys
89 buys
89 buys
80 buys
12 buysHow Tinker performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “root”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.




Damage that lands now rather than over a minute. Matched on “magical”, “pure”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.


Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

CHANNELED - Resets the cooldown on Tinker's abilities.
Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
Changes Deploy Turrets
Turrets activate faster, and fire missiles %missile_attack_rate_tooltip% faster.
Changes Warp Flare
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.