Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Alchemist

Melee · Strength

Win rate
47.4%
Pick share
0.3%
Matches
142,270
Patch
7.41f
Draft coverage
BringsCarrySupportDurableDisablerInitiatorNuker
NeedsTower damageEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 53.4% over 4,988 matches.
  • You are playing around Herald — its strongest medal, 48.0% over 4,184 picks.

Avoid

  • Keeper of the Light is on their side — this hero wins 30.6% of 36 matches against it.
  • Terrorblade is on their side — this hero wins 36.8% of 38 matches against it.
  • Batrider is on their side — this hero wins 35.5% of 31 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
142 buys
2ndSecond most
124 buys
3rdThird most
87 buys
4thFourth most
84 buys
5thFifth most
62 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Alchemist took at each level.

Q

Acid Spray

Sprays high-pressure acid across a target area.

Point Target · AOE · Physical damage
W

Unstable Concoction

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion.

No Target · Instant Cast · Physical damage
E

Corrosive Weaponry

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

Passive
R

Chemical Rage

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.

No Target

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QAcid SprayQQQQ
WUnstable ConcoctionWWWW
ECorrosive WeaponryEEE
RChemical RageRR
TTalentTT

Matchup map

How Alchemist performs against every opponent with 30 or more counted games

77 opponents · public matches40%60%Alchemist's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

By medal

  • Herald48.0%4,184
  • Guardian47.9%13,323
  • Crusader47.8%22,477
  • Archon46.8%28,874
  • Legend46.7%27,620
  • Ancient46.3%16,996
  • Divine45.7%9,533

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.3%2,085
  • 20–30 min53.4%4,988
  • 30–40 min49.6%3,329
  • 40–50 min49.2%1,308
  • 50 min +51.7%596

Bands under 120 matches are absent rather than shown small.

Learning Alchemist

Abilities

  • Acid Spray

    Point Target · AOE · Physical damage

    Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

  • Unstable Concoction

    No Target · Instant Cast · Physical damage

    Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

  • Corrosive Weaponry

    Passive

    Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.

  • Berserk Potion

    Unit Target · Hidden

    Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

  • Greevil's Greed

    Hidden · Passive

    Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

  • Chemical Rage

    No Target

    Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

Base attributes

Strength
23 +2.7
Agility
22 +1.5
Intelligence
25 +1.8
Move · range
295 · 150

Talents

  • 4Chemical Rage Movement SpeedChemical Rage Regeneration
  • 3Chemical Rage Base Attack TimeUnstable Concoction Max Damage
  • 2Corrosive Weaponry Slow / Damage Reduction Per StackGreevil's Greed provides Damage per stack
  • 1Acid Spray Armor ReductionUnstable Concoction Radius

Aghanim’s Scepter

Changes Greevil's Greed

Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and 6 additional base and max Greevil's Greed Extra Gold for each melted Scepter.

Aghanim’s Shard

Changes Berserk Potion

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.