What players buy
The items bought most in each of Valve’s four game stages
142 buys
124 buys
87 buys
84 buys
62 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
142 buys
124 buys
87 buys
84 buys
62 buysWhich ability to max first, and where each point goes — what most league players on Alchemist took at each level.
QSprays high-pressure acid across a target area.
Point Target · AOE · Physical damage
WAlchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion.
No Target · Instant Cast · Physical damage
EAlchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Passive
RAlchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.
No TargetMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Alchemist performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Changes Greevil's Greed
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and 6 additional base and max Greevil's Greed Extra Gold for each melted Scepter.
Changes Berserk Potion
Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.