What players buy
The items bought most in each of Valve’s four game stages
173 buys
91 buys
88 buys
79 buys
60 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
173 buys
91 buys
88 buys
79 buys
60 buysWhich ability to max first, and where each point goes — what most league players on Spectre took at each level.
QSpectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail.
Point Target · Unit Target · Magical damage
WSends an uncontrollable illusion at a target that follows and attacks the target.
Unit Target · AOE
ESpectre disperses part of the damage dealt to her, reflecting it to all nearby enemies.
Passive
RCreates a spectral nemesis to haunt all enemy Heroes.
No TargetMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Spectre performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.


Damage that lands now rather than over a minute. Matched on “magical”, “pure”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.
Changes Haunt
The first time Spectre uses Reality on a Haunt illusion, enemies in a =400 area around the target are Feared away from Spectre for =1.5s and have their movement speed slowed by 50%. Reduces cooldown by 20s.
Changes Dispersion
Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.