Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Spectre

Melee · Agility

Win rate
54.0%
Pick share
1.2%
Matches
556,596
Patch
7.41f
Draft coverage
BringsCarryDurableEscape
NeedsSupportInitiatorDisablerBurstTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 58.4% over 616 matches.
  • You are playing around Herald — its strongest medal, 55.7% over 12,900 picks.

Avoid

  • Snapfire is on their side — this hero wins 34.1% of 44 matches against it.
  • Lion is on their side — this hero wins 32.4% of 37 matches against it.
  • Rubick is on their side — this hero wins 37.5% of 40 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
173 buys
2ndSecond most
91 buys
3rdThird most
88 buys
4thFourth most
79 buys
5thFifth most
60 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Spectre took at each level.

Q

Spectral Dagger

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail.

Point Target · Unit Target · Magical damage
W

Shadow Step

Sends an uncontrollable illusion at a target that follows and attacks the target.

Unit Target · AOE
E

Dispersion

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies.

Passive
R

Haunt

Creates a spectral nemesis to haunt all enemy Heroes.

No Target

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QSpectral DaggerQQQQ
WShadow StepWWWW
EDispersionEEEE
RHauntRR
TTalentTT

Matchup map

How Spectre performs against every opponent with 30 or more counted games

8 opponents · public matches40%60%Spectre's win rate
≥ 60%Very favorable
55 – 60%Favorable
Nobody in this lane sits here.
50 – 55%Even
45 – 50%Unfavorable
Nobody in this lane sits here.
40 – 45%Hard
Nobody in this lane sits here.
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

By medal

  • Herald55.7%12,900
  • Guardian54.9%48,920
  • Crusader54.2%86,889
  • Archon53.9%119,084
  • Legend53.9%123,043
  • Ancient53.6%79,417
  • Divine53.3%48,725

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min36.9%1,662
  • 20–30 min43.9%4,285
  • 30–40 min51.8%3,323
  • 40–50 min53.4%1,403
  • 50 min +58.4%616

Bands under 120 matches are absent rather than shown small.

Learning Spectre

Abilities

  • Spectral Dagger

    Point Target · Unit Target · Magical damage

    Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

  • Shadow Step

    Unit Target · AOE

    Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

  • Dispersion

    Passive

    Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

  • Desolate

    Passive · Hidden · Pure damage

    Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

  • Haunt

    No Target

    Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Base attributes

Strength
21 +2.4
Agility
26 +2.4
Intelligence
16 +1.7
Move · range
295 · 150

Talents

  • 4All Spectre Illusion DamageDispersion
  • 3+325 HealthSpectral Dagger Slow/Bonus
  • 2Shadow Step DurationSpectral Dagger Damage
  • 1Spectral Dagger CooldownDesolate Damage

Aghanim’s Scepter

Changes Haunt

The first time Spectre uses Reality on a Haunt illusion, enemies in a =400 area around the target are Feared away from Spectre for =1.5s and have their movement speed slowed by 50%. Reduces cooldown by 20s.

Aghanim’s Shard

Changes Dispersion

Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.