What players buy
The items bought most in each of Valve’s four game stages
103 buys
76 buys
43 buys
39 buys
38 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
103 buys
76 buys
43 buys
39 buys
38 buysWhich ability to max first, and where each point goes — what most league players on Pudge took at each level.
QLaunches a bloody hook toward a unit or location.
Point Target · Pure damage
WA toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
No Target · Magical damage
EPudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
No Target · Instant Cast
RCHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time.
Unit Target · Channeled · Magical damageMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Pudge performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “hook”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “creep”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 1.6 bonus Strength for each stack.

CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Changes Rot
Increases Rot radius by 200, damage by 90, and causes it to reduce enemy Health Restoration by 20%.
Changes Meat Hook
When Meat Hook hits an enemy, it deals bonus damage based on the distance pulled. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.