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By GamGem ResearchLast updated 22 Sept 2026

Morphling

Ranged · Agility

Win rate
47.8%
Pick share
0.4%
Matches
162,964
Patch
7.41f
Draft coverage
BringsCarryEscapeDurableNukerDisabler
NeedsSupportInitiatorTower damage

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 49.6% over 6,730 matches.
  • You are playing around Crusader — its strongest medal, 47.9% over 21,857 picks.

Avoid

  • Pudge is on their side — this hero wins 35.3% of 102 matches against it.
  • Sniper is on their side — this hero wins 34.3% of 67 matches against it.
  • Luna is on their side — this hero wins 35.4% of 65 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
214 buys
2ndSecond most
61 buys
3rdThird most
52 buys
4thFourth most
35 buys
5thFifth most
34 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Morphling took at each level.

Q

Waveform

Morphling dissolves into liquid and surges forward, damaging enemy units in his path.

Point Target · Magical damage
D

Attribute Shift (Agility Gain)

Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4.

No Target

Max Order

QWE

Max Q first, then W, then E.

Level-up Order

  • Q
  • D
  • T
  • A
Ability123456789101112131415
QWaveformQQQQ
DAttribute Shift (Agility Gain)DD
TTalentTT
AAttributesAAAAAAA

Matchup map

How Morphling performs against every opponent with 30 or more counted games

89 opponents · public matches40%60%Morphling's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “knockback”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald46.3%3,979
  • Guardian47.5%12,362
  • Crusader47.9%21,857
  • Archon47.8%30,975
  • Legend47.8%33,355
  • Ancient47.8%24,285
  • Divine47.8%18,832

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.9%4,111
  • 20–30 min48.6%10,701
  • 30–40 min49.6%6,730
  • 40–50 min49.5%2,614
  • 50 min +49.3%1,020

Bands under 120 matches are absent rather than shown small.

Learning Morphling

Abilities

  • Waveform

    Point Target · Magical damage

    Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.

  • Adaptive Strike

    Unit Target · Magical damage

    Launches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.

  • Ebb and Flow

    Passive · Hidden

    Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

  • Attribute Shift (Agility Gain)

    No Target

    Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4. The process is reversible.

  • Attribute Shift (Strength Gain)

    No Target

    Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4. The process is reversible.

  • Morph

    Unit Target

    Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

Base attributes

Strength
23 +2.6
Agility
24 +3.9
Intelligence
19 +1.8
Move · range
285 · 350

Talents

  • 4Waveform Cooldown+35 Strength
  • 3Adaptive Strike Cooldown+15 Agility
  • 2Waveform Range+75 Attack Range
  • 1+15% Magic ResistanceMorph Duration

Aghanim’s Scepter

Changes Morph

Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

Aghanim’s Shard

Changes Attribute Shift (Strength Gain)

Morphling can shift attributes while stunned. Reduces mana cost.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.