What players buy
The items bought most in each of Valve’s four game stages
179 buys
84 buys
75 buys
65 buys
48 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
179 buys
84 buys
75 buys
65 buys
48 buysWhich ability to max first, and where each point goes — what most league players on Faceless Void took at each level.
QRushes to a target location while backtracking any damage taken the last 2 seconds.
Point Target
WFaceless Void envelops nearby enemies with time dilating fields to slow cooldown progression of their abilities.
No Target · Magical damage
EAdds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Passive · Magical damage
RCreates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.
AOE · Point TargetMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Faceless Void performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.


Damage that lands now rather than over a minute. Matched on “magical”.

Vision, or true sight against something invisible. Matched on “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Rushes to a target location while backtracking any damage taken the last 2 seconds.

Faceless Void envelops nearby enemies with time dilating fields to slow cooldown progression of their abilities. Each enveloped enemy gains one Time Dilation stack when applied, and one stack per ability they have on cooldown. Each stack deals damage per second and slows movement and attack speed. The duration is paused while affected by Chronosphere.

Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Enemy Attack Projectiles targetting Faceless Void or allied heroes within a 1200 radius of him get slowed by 40%, when they get within 500 distance of their target.

Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Changes Reverse Time Walk
Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Changes Time Dilation
Increases slow per stack. Provides Faceless Void with stacks that increase his attack and movement speed. Amount of stacks is equal to the total amount of Time Dilation stacks applied to enemies at the moment of the cast and linearly fades out over the duration.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.