Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Faceless Void

Melee · Agility

Win rate
48.6%
Pick share
0.9%
Matches
402,448
Patch
7.41f
Draft coverage
BringsCarryInitiatorDisablerEscapeDurable
NeedsSupportBurstTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 55.4% over 2,838 matches.
  • You are playing around Divine — its strongest medal, 49.4% over 29,904 picks.

Avoid

  • Magnus is on their side — this hero wins 30.6% of 36 matches against it.
  • Tidehunter is on their side — this hero wins 36.0% of 50 matches against it.
  • Viper is on their side — this hero wins 34.1% of 41 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
179 buys
2ndSecond most
84 buys
3rdThird most
75 buys
4thFourth most
65 buys
5thFifth most
48 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Faceless Void took at each level.

Q

Time Walk

Rushes to a target location while backtracking any damage taken the last 2 seconds.

Point Target
W

Time Dilation

Faceless Void envelops nearby enemies with time dilating fields to slow cooldown progression of their abilities.

No Target · Magical damage
E

Time Lock

Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

Passive · Magical damage
R

Chronosphere

Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.

AOE · Point Target

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QTime WalkQQQQ
WTime DilationWWWW
ETime LockEEEE
RChronosphereRR
TTalentTT

Matchup map

How Faceless Void performs against every opponent with 30 or more counted games

90 opponents · public matches40%60%Faceless Void's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “reveal”.

By medal

  • Herald47.9%11,237
  • Guardian48.3%37,853
  • Crusader48.0%64,184
  • Archon48.2%84,153
  • Legend48.7%83,517
  • Ancient49.0%51,752
  • Divine49.4%29,904

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min42.5%3,645
  • 20–30 min47.4%8,675
  • 30–40 min52.8%6,734
  • 40–50 min55.4%2,838
  • 50 min +55.3%1,187

Bands under 120 matches are absent rather than shown small.

Learning Faceless Void

Abilities

  • Time Walk

    Point Target

    Rushes to a target location while backtracking any damage taken the last 2 seconds.

  • Time Dilation

    No Target · Magical damage

    Faceless Void envelops nearby enemies with time dilating fields to slow cooldown progression of their abilities. Each enveloped enemy gains one Time Dilation stack when applied, and one stack per ability they have on cooldown. Each stack deals damage per second and slows movement and attack speed. The duration is paused while affected by Chronosphere.

  • Time Lock

    Passive · Magical damage

    Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

  • Reverse Time Walk

    No Target · Hidden

    Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.

  • Distortion Field

    Passive

    Enemy Attack Projectiles targetting Faceless Void or allied heroes within a 1200 radius of him get slowed by 40%, when they get within 500 distance of their target.

  • Chronosphere

    AOE · Point Target

    Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.

Base attributes

Strength
20 +2.6
Agility
24 +3.3
Intelligence
15 +1.5
Move · range
300 · 150

Talents

  • 4+20% Backtrack ChanceChronosphere AoE
  • 3Attack Speed during ChronosphereTime Walk Cooldown
  • 2Time Lock DamageTime Walk Range
  • 1Time Dilation DPS Per CooldownTime Walk Backtrack Duration

Aghanim’s Scepter

Changes Reverse Time Walk

Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.

Aghanim’s Shard

Changes Time Dilation

Increases slow per stack. Provides Faceless Void with stacks that increase his attack and movement speed. Amount of stacks is equal to the total amount of Time Dilation stacks applied to enemies at the moment of the cast and linearly fades out over the duration.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.