What players buy
The items bought most in each of Valve’s four game stages
321 buys
94 buys
90 buys
75 buys
16 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
321 buys
94 buys
90 buys
75 buys
16 buysWhich ability to max first, and where each point goes — what most league players on Leshrac took at each level.
QSplits the earth under enemies.
Point Target · AOE · Magical damage
WSaturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings.
No Target · Pure damage
ESummons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units.
Unit Target · Magical damage
RCreates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
No Target · Magical damageMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | ||||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T | T |
How Leshrac performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.




Damage that lands now rather than over a minute. Matched on “magical”, “pure”.


Creeps, summons and anything that hits a building. Matched on “summon”, “building”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Splits the earth under enemies. Deals damage and stuns for a short duration.

Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed slowed.

Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Changes Nihilism
Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.
Changes Split Earth
Causes Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.