Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Leshrac

Ranged · Intelligence

Win rate
50.2%
Pick share
0.2%
Matches
93,763
Patch
7.41f
Draft coverage
BringsCarrySupportNukerPusherDisabler
NeedsInitiatorFrontlineEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 57.1% over 4,291 matches.
  • You are playing around Divine — its strongest medal, 51.6% over 10,935 picks.

Avoid

  • Treant Protector is on their side — this hero wins 38.1% of 42 matches against it.
  • Terrorblade is on their side — this hero wins 42.3% of 78 matches against it.
  • Tiny is on their side — this hero wins 44.1% of 102 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
321 buys
2ndSecond most
94 buys
3rdThird most
90 buys
4thFourth most
75 buys
5thFifth most
16 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Leshrac took at each level.

Q

Split Earth

Splits the earth under enemies.

Point Target · AOE · Magical damage
W

Diabolic Edict

Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings.

No Target · Pure damage
E

Lightning Storm

Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units.

Unit Target · Magical damage
R

Pulse Nova

Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.

No Target · Magical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QSplit EarthQQQQ
WDiabolic EdictWWWW
ELightning StormEEE
RPulse NovaRR
TTalentTTT

Matchup map

How Leshrac performs against every opponent with 30 or more counted games

94 opponents · public matches40%60%Leshrac's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”, “building”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald46.8%2,497
  • Guardian50.5%7,649
  • Crusader49.8%12,571
  • Archon50.2%15,999
  • Legend50.3%16,373
  • Ancient51.4%12,326
  • Divine51.6%10,935

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min57.1%4,291
  • 20–30 min51.3%9,142
  • 30–40 min51.6%5,880
  • 40–50 min50.9%2,286
  • 50 min +52.1%866

Bands under 120 matches are absent rather than shown small.

Learning Leshrac

Abilities

  • Split Earth

    Point Target · AOE · Magical damage

    Splits the earth under enemies. Deals damage and stuns for a short duration.

  • Diabolic Edict

    No Target · Pure damage

    Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

  • Lightning Storm

    Unit Target · Magical damage

    Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed slowed.

  • Nihilism

    No Target

    Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

  • Defilement

    Passive

  • Pulse Nova

    No Target · Magical damage

    Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

Base attributes

Strength
20 +2.8
Agility
17 +2.5
Intelligence
22 +3.5
Move · range
325 · 575

Talents

  • 4Diabolic Edict ExplosionsPulse Nova triggers Lightning Storm
  • 3Diabolic Edict Hits An Additional TargetPulse Nova Damage
  • 2Lightning Storm DamageDamage Reduction during Pulse Nova
  • 1+1.5 Mana Regen+4 Armor

Aghanim’s Scepter

Changes Nihilism

Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

Aghanim’s Shard

Changes Split Earth

Causes Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.