What players buy
The items bought most in each of Valve’s four game stages
196 buys
88 buys
87 buys
76 buys
51 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Universal
The items bought most in each of Valve’s four game stages
196 buys
88 buys
87 buys
76 buys
51 buysWhich ability to max first, and where each point goes — what most league players on Windranger took at each level.
QShackles the target to an enemy unit or tree in a line directly behind it.
Unit Target
WCHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged.
Point Target · Channeled · Magical damage
EIncreases movement speed and adds evasion from all physical attacks.
No Target · Instant Cast
RWindranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage.
Unit TargetMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Windranger performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “summon”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages and slows enemies' movement speed along its path. For each enemy that Powershot hits, its damage and slow is reduced.

Increases movement speed and adds evasion from all physical attacks.

Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.

Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration. Passively increases Windranger's max movement speed.
Changes Tailwind
Attacks grant Tailwind. Tailwind lasts longer and is undispellable.
Changes Gale Force
Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.