Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Windranger

Ranged · Universal

Win rate
48.6%
Pick share
1.6%
Matches
759,332
Patch
7.41f
Draft coverage
BringsCarrySupportDisablerEscapeNuker
NeedsInitiatorFrontlineTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 50.3% over 1,092 matches.
  • You are playing around Divine — its strongest medal, 49.3% over 84,699 picks.

Avoid

  • Treant Protector is on their side — this hero wins 31.8% of 110 matches against it.
  • Ember Spirit is on their side — this hero wins 41.4% of 290 matches against it.
  • Enigma is on their side — this hero wins 34.4% of 61 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
196 buys
2ndSecond most
88 buys
3rdThird most
87 buys
4thFourth most
76 buys
5thFifth most
51 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Windranger took at each level.

Q

Shackleshot

Shackles the target to an enemy unit or tree in a line directly behind it.

Unit Target
W

Powershot

CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged.

Point Target · Channeled · Magical damage
E

Windrun

Increases movement speed and adds evasion from all physical attacks.

No Target · Instant Cast
R

Focus Fire

Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage.

Unit Target

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QShackleshotQQQQ
WPowershotWWWW
EWindrunEEEE
RFocus FireRR
TTalentTT

Matchup map

How Windranger performs against every opponent with 30 or more counted games

119 opponents · public matches40%60%Windranger's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

By medal

  • Herald48.6%19,411
  • Guardian48.6%61,993
  • Crusader48.1%104,979
  • Archon48.1%148,836
  • Legend48.2%164,757
  • Ancient48.7%116,098
  • Divine49.3%84,699

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min46.0%4,284
  • 20–30 min48.7%11,478
  • 30–40 min49.0%6,733
  • 40–50 min50.0%2,598
  • 50 min +50.3%1,092

Bands under 120 matches are absent rather than shown small.

Learning Windranger

Abilities

  • Shackleshot

    Unit Target

    Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

  • Powershot

    Point Target · Channeled · Magical damage

    CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages and slows enemies' movement speed along its path. For each enemy that Powershot hits, its damage and slow is reduced.

  • Windrun

    No Target · Instant Cast

    Increases movement speed and adds evasion from all physical attacks.

  • Gale Force

    Point Target · Hidden

    Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.

  • Focus Fire

    Unit Target

    Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

  • Tailwind

    Passive · Hidden

    Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration. Passively increases Windranger's max movement speed.

Base attributes

Strength
18 +2.6
Agility
17 +2.1
Intelligence
18 +3.2
Move · range
285 · 600

Talents

  • 4Powershot Executes Enemy Heroes Under Max HPFocus Fire Kills Advance Cooldown by
  • 3Shackleshot DurationFocus Fire Damage Reduction
  • 2Tailwind Max MovespeedPowershot Reduction
  • 1Powershot Slow DurationWindrun Duration

Aghanim’s Scepter

Changes Tailwind

Attacks grant Tailwind. Tailwind lasts longer and is undispellable.

Aghanim’s Shard

Changes Gale Force

Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.