Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Invoker

Ranged · Intelligence

Win rate
50.2%
Pick share
1.9%
Matches
874,874
Patch
7.41f
Draft coverage
BringsCarryNukerDisablerEscapePusher
NeedsSupportInitiatorFrontline

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 50.2% over 3,307 matches.
  • You are playing around Divine — its strongest medal, 51.6% over 102,909 picks.

Avoid

  • Treant Protector is on their side — this hero wins 25.7% of 74 matches against it.
  • Monkey King is on their side — this hero wins 39.1% of 92 matches against it.
  • Mirana is on their side — this hero wins 32.6% of 43 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
204 buys
2ndSecond most
153 buys
3rdThird most
85 buys
4thFourth most
80 buys
5thFifth most
77 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Invoker took at each level.

Q

Quas

Allows manipulation of ice elements.

No Target · Instant Cast
W

Wex

Allows manipulation of storm elements.

No Target · Instant Cast
E

Exort

Allows manipulation of fire elements.

No Target · Instant Cast

Max Order

EQW

Max E first, then Q, then W.

Level-up Order

  • Q
  • W
  • E
  • T
Ability12345678910111213141516
QQuasQQQQQ
WWexWW
EExortEEEEEEEE
TTalentT

Matchup map

How Invoker performs against every opponent with 30 or more counted games

118 opponents · public matches40%60%Invoker's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald49.6%16,636
  • Guardian49.4%60,278
  • Crusader49.3%116,419
  • Archon49.7%176,313
  • Legend50.3%201,032
  • Ancient51.3%145,545
  • Divine51.6%102,909

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.8%5,405
  • 20–30 min50.1%12,265
  • 30–40 min50.1%7,897
  • 40–50 min50.2%3,307
  • 50 min +50.1%1,593

Bands under 120 matches are absent rather than shown small.

Learning Invoker

Abilities

  • Quas

    No Target · Instant Cast

    Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

  • Wex

    No Target · Instant Cast

    Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

  • Exort

    No Target · Instant Cast

    Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

  • Invoke

    No Target · Instant Cast

    Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

  • Cold Snap

    Unit Target · Hidden · Magical damage

    Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

  • Ghost Walk

    No Target · Instant Cast · Hidden

    Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

  • Tornado

    Point Target · Hidden · Magical damage

    Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

  • E.M.P.

    Point Target · Hidden · AOE · Magical damage

    Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

  • Alacrity

    Unit Target · Hidden · Physical damage

    Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

  • Chaos Meteor

    Point Target · Hidden · Magical damage

    Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

  • Sun Strike

    Point Target · Hidden · AOE · Pure damage

    Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

  • Forge Spirit

    No Target · Hidden

    Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

  • Ice Wall

    No Target · Hidden · Magical damage

    Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

  • Deafening Blast

    Point Target · Hidden · Magical damage

    Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Base attributes

Strength
19 +2.5
Agility
14 +2.0
Intelligence
20 +4.0
Move · range
285 · 600

Talents

  • 4Radial Deafening Blastx Quas/Wex/Exort Active Bonuses
  • 3Chaos Meteors+1 Orb Levels
  • 2Alacrity Damage/SpeedCold Snap Cooldown
  • 1Ice Wall DPSTornado Cooldown

Aghanim’s Scepter

Changes Ice Wall

Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 150 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on <font color='#7998b5'>Quas</font>.

Aghanim’s Shard

Changes Sun Strike

If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.