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By GamGem ResearchLast updated 22 Sept 2026

Luna

Ranged · Agility

Win rate
50.5%
Pick share
1.0%
Matches
468,743
Patch
7.41f
Draft coverage
BringsCarryNukerPusher
NeedsSupportInitiatorDisablerFrontlineEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 51.9% over 4,157 matches.
  • You are playing around Herald — its strongest medal, 51.4% over 11,867 picks.

Avoid

  • Clockwerk is on their side — this hero wins 35.9% of 92 matches against it.
  • Legion Commander is on their side — this hero wins 34.8% of 66 matches against it.
  • Crystal Maiden is on their side — this hero wins 43.1% of 188 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
165 buys
2ndSecond most
89 buys
3rdThird most
64 buys
4thFourth most
58 buys
5thFifth most
49 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Luna took at each level.

Q

Lucent Beam

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

Unit Target · Magical damage
W

Lunar Orbit

Creates 4 glaives that rotate 225 radius around Luna.

No Target · Instant Cast · Physical damage
E

Moon Glaives

Empowers Luna's glaives, causing her attacks to bounce between enemy units.

Passive
R

Eclipse

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam.

No Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QLucent BeamQQQQ
WLunar OrbitWWW
EMoon GlaivesEEEE
REclipseRR
TTalentTT

Matchup map

How Luna performs against every opponent with 30 or more counted games

113 opponents · public matches40%60%Luna's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald51.4%11,867
  • Guardian51.1%37,658
  • Crusader50.9%63,141
  • Archon50.5%87,945
  • Legend50.2%97,282
  • Ancient49.9%72,395
  • Divine50.0%59,637

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.9%4,157
  • 20–30 min51.9%11,349
  • 30–40 min50.8%5,065
  • 40–50 min46.5%1,620
  • 50 min +44.9%619

Bands under 120 matches are absent rather than shown small.

Learning Luna

Abilities

  • Lucent Beam

    Unit Target · Magical damage

    Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

  • Lunar Orbit

    No Target · Instant Cast · Physical damage

    Creates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

  • Moon Glaives

    Passive

    Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

  • Lunar Blessing

    Passive · Hidden

    Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

  • Eclipse

    No Target · Magical damage

    Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

Base attributes

Strength
21 +2.2
Agility
24 +3.4
Intelligence
23 +1.9
Move · range
325 · 330

Talents

  • 4Lunar Blessing Allied/Self DamageLucent Beam Hits An Additional Target
  • 3Eclipse Cooldownx Lunar Orbit Damage / Speed
  • 2Lunar Orbit GlaiveLucent Beam Damage
  • 1Moon Glaives Damage ReductionLucent Beam Ministun

Aghanim’s Scepter

Changes Eclipse

Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

Aghanim’s Shard

Changes Lunar Orbit

Increases damage reduction. While active, Luna gains 20% bonus movement speed.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.