Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Drow Ranger

Ranged · Agility

Win rate
46.5%
Pick share
1.1%
Matches
512,310
Patch
7.41f
Draft coverage
BringsCarryDisablerPusher
NeedsSupportInitiatorFrontlineBurstEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 57.2% over 3,138 matches.
  • You are playing around Herald — its strongest medal, 47.6% over 18,677 picks.

Avoid

  • Earth Spirit is on their side — this hero wins 28.3% of 46 matches against it.
  • Hoodwink is on their side — this hero wins 40.8% of 142 matches against it.
  • Alchemist is on their side — this hero wins 30.6% of 36 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
133 buys
2ndSecond most
118 buys
3rdThird most
53 buys
4thFourth most
53 buys
5thFifth most
49 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Drow Ranger took at each level.

Q

Frost Arrows

Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage.

Unit Target · Autocast · Attack Modifier · Physical damage
W

Gust

Releases a wave that silences and knocks back and reveals invisible enemy units.

Point Target
E

Multishot

CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows.

Point Target · Channeled · Physical damage
R

Marksmanship

Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness.

Passive · Physical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QFrost ArrowsQQQQ
WGustWWWW
EMultishotEEEE
RMarksmanshipRR
TTalentTT

Matchup map

How Drow Ranger performs against every opponent with 30 or more counted games

83 opponents · public matches40%60%Drow Ranger's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “knockback”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”, “reveal”.

By medal

  • Herald47.6%18,677
  • Guardian47.1%55,101
  • Crusader46.4%84,040
  • Archon46.3%106,063
  • Legend46.1%100,816
  • Ancient45.8%61,267
  • Divine45.3%34,377

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min57.2%3,138
  • 20–30 min51.0%6,145
  • 30–40 min45.0%3,702
  • 40–50 min45.4%1,490
  • 50 min +46.9%670

Bands under 120 matches are absent rather than shown small.

Learning Drow Ranger

Abilities

  • Frost Arrows

    Unit Target · Autocast · Attack Modifier · Physical damage

    Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

  • Gust

    Point Target

    Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

  • Multishot

    Point Target · Channeled · Physical damage

    CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds. Drow can move slowly and use items while casting Multishot.

  • Glacier

    No Target · Magical damage

    Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

  • Precision Aura

    Passive · Hidden

    Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

  • Marksmanship

    Passive · Physical damage

    Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 325 range.

Base attributes

Strength
16 +1.9
Agility
22 +2.8
Intelligence
15 +1.4
Move · range
310 · 625

Talents

  • 4+8% Marksmanship Chance+1 Multishot Wave
  • 350% Gust Self Movement Speed+25% Multishot Damage
  • 2+75 Attack Range-6s Multishot Cooldown
  • 1-18% Frost Arrows Mana Cost+1 Multishot Arrow Per Wave

Aghanim’s Scepter

Changes Frost Arrows

Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.

Aghanim’s Shard

Changes Glacier

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.