What players buy
The items bought most in each of Valve’s four game stages
133 buys
118 buys
53 buys
53 buys
49 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
133 buys
118 buys
53 buys
53 buys
49 buysWhich ability to max first, and where each point goes — what most league players on Drow Ranger took at each level.
QAdds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage.
Unit Target · Autocast · Attack Modifier · Physical damage
WReleases a wave that silences and knocks back and reveals invisible enemy units.
Point Target
ECHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows.
Point Target · Channeled · Physical damage
RDrow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness.
Passive · Physical damageMax E first, then Q, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Drow Ranger performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “knockback”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

Damage that lands now rather than over a minute. Matched on “magical”.

Burn it, drain it, or take the spell away entirely. Matched on “silence”.


Vision, or true sight against something invisible. Matched on “vision”, “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds. Drow can move slowly and use items while casting Multishot.

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 325 range.
Changes Frost Arrows
Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.
Changes Glacier
Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.