What players buy
The items bought most in each of Valve’s four game stages
194 buys
81 buys
77 buys
75 buys
52 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
194 buys
81 buys
77 buys
75 buys
52 buysWhich ability to max first, and where each point goes — what most league players on Slark took at each level.
QAfter a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself.
No Target · Instant Cast · Magical damage
WSlark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects.
No Target · Magical damage
ESlark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration.
Unit Target · Attack Modifier · Autocast · Physical damage
RWhen not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration.
Instant Cast · No TargetMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Slark performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “leap”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.


Damage that lands now rather than over a minute. Matched on “magical”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

Vision, or true sight against something invisible. Matched on “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.
Changes Pounce
Provides charges and increases range.
Changes Depth Shroud
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.