What players buy
The items bought most in each of Valve’s four game stages
178 buys
162 buys
54 buys
31 buys
31 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
178 buys
162 buys
54 buys
31 buys
31 buysWhich ability to max first, and where each point goes — what most league players on Tidehunter took at each level.
QSummons a gush of water to damage an enemy unit, reducing their movement speed and armor.
Unit Target · Magical damage
WThickens Tidehunter's hide to passively block a portion of any incoming physical attack damage.
No Target · Instant Cast
ETidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.
No Target · Physical damage
RSlams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
No Target · Magical damageMax E first, then W, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Tidehunter performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.



Damage that lands now rather than over a minute. Matched on “magical”.


Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Changes Gush
Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Changes Dead in the Water
Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.