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By GamGem ResearchLast updated 22 Sept 2026

Void Spirit

Melee · Universal

Win rate
49.7%
Pick share
0.4%
Matches
190,125
Patch
7.41f
Draft coverage
BringsCarryEscapeNukerDisabler
NeedsSupportInitiatorFrontlineTower damage

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 50.2% over 5,306 matches.
  • You are playing around Ancient — its strongest medal, 50.2% over 31,490 picks.

Avoid

  • Phoenix is on their side — this hero wins 36.1% of 166 matches against it.
  • Nyx Assassin is on their side — this hero wins 31.4% of 86 matches against it.
  • Ember Spirit is on their side — this hero wins 37.1% of 178 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
411 buys
2ndSecond most
98 buys
3rdThird most
83 buys
4thFourth most
45 buys
5thFifth most
17 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Void Spirit took at each level.

Q

Aether Remnant

Void Spirit dispatches a remnant to the target location.

Point Target · Magical damage
W

Dissimilate

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself.

No Target · Magical damage
E

Resonant Pulse

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him.

No Target · Magical damage
R

Astral Step

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path.

Point Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QAether RemnantQQQQ
WDissimilateWWWW
EResonant PulseEEEE
RAstral StepRR
TTalentTT

Matchup map

How Void Spirit performs against every opponent with 30 or more counted games

110 opponents · public matches40%60%Void Spirit's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald48.6%4,273
  • Guardian48.5%12,947
  • Crusader49.5%23,218
  • Archon50.0%33,799
  • Legend50.1%40,242
  • Ancient50.2%31,490
  • Divine50.1%26,183

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min45.9%2,826
  • 20–30 min49.3%8,045
  • 30–40 min50.2%5,306
  • 40–50 min49.7%1,848
  • 50 min +50.2%679

Bands under 120 matches are absent rather than shown small.

Learning Void Spirit

Abilities

  • Aether Remnant

    Point Target · Magical damage

    Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

  • Dissimilate

    No Target · Magical damage

    Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

  • Resonant Pulse

    No Target · Magical damage

    Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

  • Intrinsic Edge

    Passive

    Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

  • Astral Step

    Point Target · Magical damage

    Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

Base attributes

Strength
22 +2.6
Agility
21 +2.2
Intelligence
24 +3.1
Move · range
290 · 200

Talents

  • 4Astral Step CritDissimilate Roots for
  • 3Outer Dissimilate RingAstral Step Charge Restore Time
  • 2Resonant Pulse BarrierAether Remnant Damage
  • 1+1.5 Mana RegenResonant Pulse Damage

Aghanim’s Scepter

Changes Resonant Pulse

Causes Resonant Pulse to silence and gain 2 charges.

Aghanim’s Shard

Changes Aether Remnant

Creates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.