Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Tiny

Melee · Strength

Win rate
44.6%
Pick share
0.5%
Matches
213,170
Patch
7.41f
Draft coverage
BringsCarryNukerPusherInitiatorDurableDisabler
NeedsSupportEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 53.7% over 6,624 matches.
  • You are playing around Guardian — its strongest medal, 45.3% over 18,412 picks.

Avoid

  • Bane is on their side — this hero wins 36.2% of 141 matches against it.
  • Kez is on their side — this hero wins 37.7% of 175 matches against it.
  • Ember Spirit is on their side — this hero wins 40.8% of 407 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
185 buys
2ndSecond most
97 buys
3rdThird most
64 buys
4thFourth most
63 buys
5thFifth most
46 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Tiny took at each level.

Q

Avalanche

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

AOE · Point Target · Magical damage
W

Toss

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

Unit Target · AOE · Magical damage
E

Tree Grab

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks.

Unit Target · Physical damage
R

Grow

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

Passive · Physical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QAvalancheQQQQ
WTossWWWW
ETree GrabEEE
RGrowRR
TTalentTT

Matchup map

How Tiny performs against every opponent with 30 or more counted games

119 opponents · public matches40%60%Tiny's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald45.0%6,444
  • Guardian45.3%18,412
  • Crusader44.2%28,492
  • Archon44.1%37,412
  • Legend44.1%40,799
  • Ancient43.7%30,332
  • Divine44.2%25,392

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min53.7%6,624
  • 20–30 min50.2%18,039
  • 30–40 min47.1%11,339
  • 40–50 min46.9%4,260
  • 50 min +46.8%1,620

Bands under 120 matches are absent rather than shown small.

Learning Tiny

Abilities

  • Avalanche

    AOE · Point Target · Magical damage

    Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

  • Toss

    Unit Target · AOE · Magical damage

    Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

  • Tree Grab

    Unit Target · Physical damage

    Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

  • Tree Volley

    Channeled · Point Target · AOE · Hidden · Physical damage

    CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

  • Insurmountable

    Passive · Hidden

    Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

  • Grow

    Passive · Physical damage

    Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

  • Tree Throw

    Unit Target · Point Target · Hidden · Physical damage

    Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

Base attributes

Strength
30 +4.2
Agility
0 +0.0
Intelligence
17 +2.2
Move · range
275 · 150

Talents

  • 4Avalanche CooldownToss Charges
  • 3Tree Grab Base DamageToss Requires No Target
  • 2Grow Attack Speed ReductionAvalanche Damage
  • 1Avalanche Cast Range+8 Strength

Aghanim’s Scepter

Changes Tree Volley

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

Aghanim’s Shard

Changes Grow

Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.