Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Huskar

Ranged · Strength

Win rate
45.6%
Pick share
0.4%
Matches
192,785
Patch
7.41f
Draft coverage
BringsCarryDurableInitiator
NeedsSupportDisablerBurstTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.5% over 1,772 matches.
  • You are playing around Divine — its strongest medal, 46.9% over 13,661 picks.

Avoid

  • Hoodwink is on their side — this hero wins 38.4% of 86 matches against it.
  • Monkey King is on their side — this hero wins 34.9% of 43 matches against it.
  • Venomancer is on their side — this hero wins 37.5% of 40 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
203 buys
2ndSecond most
101 buys
3rdThird most
85 buys
4thFourth most
70 buys
5thFifth most
40 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Huskar took at each level.

Q

Inner Fire

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

No Target · Magical damage
W

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack.

Unit Target · Autocast · Attack Modifier · Magical damage
E

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health.

Passive
R

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed.

Unit Target · Magical damage

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 15.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QInner FireQQQQ
WBurning SpearWWWW
EBerserker's BloodEEEE
RLife BreakRR
TTalentTT

Matchup map

How Huskar performs against every opponent with 30 or more counted games

80 opponents · public matches40%60%Huskar's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “leap”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald46.5%9,882
  • Guardian44.5%23,031
  • Crusader44.7%29,059
  • Archon44.3%32,949
  • Legend45.6%29,912
  • Ancient45.7%19,539
  • Divine46.9%13,661

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.5%1,772
  • 20–30 min49.5%3,138
  • 30–40 min48.2%1,643
  • 40–50 min51.1%560
  • 50 min +48.9%184

Bands under 120 matches are absent rather than shown small.

Learning Huskar

Abilities

  • Inner Fire

    No Target · Magical damage

    In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

  • Burning Spear

    Unit Target · Autocast · Attack Modifier · Magical damage

    Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

  • Berserker's Blood

    Passive

    Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

  • Blood Magic

    Passive

    Huskar does not have mana. Mana costs of items are converted into health costs.Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

  • Life Break

    Unit Target · Magical damage

    Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

Base attributes

Strength
23 +3.3
Agility
10 +1.5
Intelligence
18 +0.0
Move · range
290 · 400

Talents

  • 4Burning Spear DurationLife Break Damage
  • 3Berserker's Blood RegenLife Break Cooldown
  • 2Burning Spear Burn Damage+12% Lifesteal
  • 1Inner Fire DurationLife Break Slow Duration

Aghanim’s Scepter

Changes Life Break

Forces the enemy target to attack Huskar and increases cast range.

Aghanim’s Shard

Changes Berserker's Blood

Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.<br/><br/>DISPEL TYPE: Basic Dispel

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.