What players buy
The items bought most in each of Valve’s four game stages
203 buys
101 buys
85 buys
70 buys
40 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Strength
The items bought most in each of Valve’s four game stages
203 buys
101 buys
85 buys
70 buys
40 buysWhich ability to max first, and where each point goes — what most league players on Huskar took at each level.
QIn a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
No Target · Magical damage
WHuskar sets his spears aflame, dealing damage over time with his regular attack.
Unit Target · Autocast · Attack Modifier · Magical damage
EHuskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health.
Passive
RHuskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed.
Unit Target · Magical damageMax E first, then W, then Q. Most took R at 6 / 15.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Huskar performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”, “leap”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.



Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.
Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Huskar does not have mana. Mana costs of items are converted into health costs.Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel
Changes Life Break
Forces the enemy target to attack Huskar and increases cast range.
Changes Berserker's Blood
Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.<br/><br/>DISPEL TYPE: Basic Dispel
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.