Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Mirana

Ranged · Agility

Win rate
51.7%
Pick share
1.3%
Matches
581,128
Patch
7.41f
Draft coverage
BringsCarrySupportEscapeNukerDisabler
NeedsInitiatorFrontlineTower damage

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 53.8% over 11,854 matches.
  • You are playing around Archon — its strongest medal, 52.2% over 113,218 picks.

Avoid

  • Centaur Warrunner is on their side — this hero wins 44.4% of 90 matches against it.
  • Kez is on their side — this hero wins 41.9% of 43 matches against it.
  • Ember Spirit is on their side — this hero wins 45.3% of 86 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
180 buys
2ndSecond most
101 buys
3rdThird most
97 buys
4thFourth most
91 buys
5thFifth most
84 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Mirana took at each level.

Q

Starstorm

Calls down a wave of meteors to damage nearby enemy units.

No Target · Magical damage
E

Leap

Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed.

No Target
R

Moonlight Shadow

Turns Mirana and all allied heroes invisible and grants bonus movement speed.

No Target

Level-up Order

  • Q
  • E
  • R
Ability123456
QStarstormQQQQ
ELeapE
RMoonlight ShadowR

Matchup map

How Mirana performs against every opponent with 30 or more counted games

66 opponents · public matches40%60%Mirana's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”, “leap”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “reveal”.

By medal

  • Herald51.5%8,859
  • Guardian51.7%35,309
  • Crusader51.8%71,402
  • Archon52.2%113,218
  • Legend52.0%135,473
  • Ancient51.7%103,538
  • Divine50.5%82,503

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min52.1%4,968
  • 20–30 min53.8%11,854
  • 30–40 min53.1%7,818
  • 40–50 min53.2%3,249
  • 50 min +51.1%1,457

Bands under 120 matches are absent rather than shown small.

Learning Mirana

Abilities

  • Starstorm

    No Target · Magical damage

    Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.

  • Sacred Arrow

    Point Target · Magical damage

    Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

  • Leap

    No Target

    Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

  • Celestial Quiver

    Unit Target · Autocast · Attack Modifier · Magical damage

    When a charge is available, Mirana's next attack will deal bonus magic damage. Gains a charge every 7 hero levels.

  • Moonlight Shadow

    No Target

    Turns Mirana and all allied heroes invisible and grants bonus movement speed. Mirana gains bonus outgoing damage during the duration. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.

Base attributes

Strength
20 +2.2
Agility
26 +3.1
Intelligence
22 +1.9
Move · range
285 · 630

Talents

  • 4+2 Multishot Sacred Arrows-30s Moonlight Shadow Cooldown
  • 3+200 Starstorm DamageCelestial Quiver Damage
  • 2Moonlight Shadow gives +20% Evasion+90 Leap Attack Speed
  • 1-2s Starstorm Cooldown+150 Leap Distance

Aghanim’s Scepter

Changes Sacred Arrow

Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.

Aghanim’s Shard

Changes Celestial Quiver

Grants 3 temporary Charges while Leap's buff is active.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.