What players buy
The items bought most in each of Valve’s four game stages
180 buys
101 buys
97 buys
91 buys
84 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
180 buys
101 buys
97 buys
91 buys
84 buysWhich ability to max first, and where each point goes — what most league players on Mirana took at each level.
QCalls down a wave of meteors to damage nearby enemy units.
No Target · Magical damage
EMirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed.
No Target
RTurns Mirana and all allied heroes invisible and grants bonus movement speed.
No Target| Ability | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||
| E | ||||||
| R |
How Mirana performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “stun”, “leap”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.



Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “creep”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

Vision, or true sight against something invisible. Matched on “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.

Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

When a charge is available, Mirana's next attack will deal bonus magic damage. Gains a charge every 7 hero levels.

Turns Mirana and all allied heroes invisible and grants bonus movement speed. Mirana gains bonus outgoing damage during the duration. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
Changes Sacred Arrow
Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.
Changes Celestial Quiver
Grants 3 temporary Charges while Leap's buff is active.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.