Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Weaver

Ranged · Agility

Win rate
47.2%
Pick share
0.5%
Matches
249,892
Patch
7.41f
Draft coverage
BringsCarryEscape
NeedsSupportInitiatorDisablerFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 51.8% over 994 matches.

Avoid

  • Morphling is on their side — this hero wins 23.0% of 61 matches against it.
  • Shadow Demon is on their side — this hero wins 36.8% of 174 matches against it.
  • Tiny is on their side — this hero wins 36.8% of 117 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
160 buys
2ndSecond most
76 buys
3rdThird most
69 buys
4thFourth most
52 buys
5thFifth most
40 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Weaver took at each level.

Q

The Swarm

Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

Point Target · Physical damage
W

Shukuchi

Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

No Target · Instant Cast · Magical damage
E

Geminate Attack

Allows Weaver to dispatch two attacks at once.

Unit Target · Autocast · Attack Modifier · Physical damage
R

Time Lapse

Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time.

No Target

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QThe SwarmQQQQ
WShukuchiWWWW
EGeminate AttackEEEE
RTime LapseRR
TTalentTT

Matchup map

How Weaver performs against every opponent with 30 or more counted games

91 opponents · public matches40%60%Weaver's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald47.6%10,257
  • Guardian47.1%27,135
  • Crusader46.7%39,568
  • Archon46.8%48,442
  • Legend46.7%46,269
  • Ancient46.8%28,321
  • Divine47.4%17,912

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.6%3,540
  • 20–30 min48.8%8,334
  • 30–40 min49.6%5,759
  • 40–50 min49.6%2,407
  • 50 min +51.8%994

Bands under 120 matches are absent rather than shown small.

Learning Weaver

Abilities

  • The Swarm

    Point Target · Physical damage

    Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

  • Shukuchi

    No Target · Instant Cast · Magical damage

    Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

  • Geminate Attack

    Unit Target · Autocast · Attack Modifier · Physical damage

    Allows Weaver to dispatch two attacks at once.

  • Time Lapse

    No Target

    Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

  • Threads of Fate

    Passive · Hidden

    Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.

Base attributes

Strength
16 +2.0
Agility
17 +3.3
Intelligence
20 +2.0
Move · range
275 · 425

Talents

  • 4Shukuchi CooldownGeminate Attack
  • 3Bonus Damage On GeminateSwarm Armor Reduction Per Attack
  • 2Shukuchi DamageSwarm Attacks to Kill
  • 1Shukuchi Movement Speed+7 Strength

Aghanim’s Scepter

Changes Time Lapse

Time Lapse may target allied Heroes with 500 cast range.

Aghanim’s Shard

Changes Shukuchi

Shukuchi puts a mark on enemies it damages that last 4.6 seconds. 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.