What players buy
The items bought most in each of Valve’s four game stages
184 buys
101 buys
100 buys
99 buys
91 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
184 buys
101 buys
100 buys
99 buys
91 buysWhich ability to max first, and where each point goes — what most league players on Enchantress took at each level.
QPlaces an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is.
Unit Target · Autocast · Attack Modifier · Pure damage
WEnchantress charms an enemy.
Unit Target
EA cloud of wisps heals Enchantress and any friendly units nearby.
No Target
REnchantress beguiles her enemies, slowing their attacks when she is attacked.
PassiveMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Enchantress performs against every opponent with 30 or more counted games




Something that holds them still, or closes the gap yourself. Matched on “slow”, “root”, “leap”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

Damage that lands now rather than over a minute. Matched on “pure”.


Creeps, summons and anything that hits a building. Matched on “creep”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.

Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s, and Enchantress and her units gain bonus attack range against the target. If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

A cloud of wisps heals Enchantress and any friendly units nearby.

Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.

Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.

Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Enchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.
Changes Little Friends
Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.
Changes Sproink
Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.