Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Enchantress

Ranged · Intelligence

Win rate
47.9%
Pick share
0.3%
Matches
122,686
Patch
7.41f
Draft coverage
BringsSupportPusherDurableDisabler
NeedsCarryInitiatorBurstEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 58.4% over 3,101 matches.

Avoid

  • Keeper of the Light is on their side — this hero wins 38.3% of 60 matches against it.
  • Naga Siren is on their side — this hero wins 34.4% of 32 matches against it.
  • Sniper is on their side — this hero wins 36.1% of 36 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
184 buys
2ndSecond most
101 buys
3rdThird most
100 buys
4thFourth most
99 buys
5thFifth most
91 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Enchantress took at each level.

Q

Impetus

Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is.

Unit Target · Autocast · Attack Modifier · Pure damage
W

Enchant

Enchantress charms an enemy.

Unit Target
E

Nature's Attendants

A cloud of wisps heals Enchantress and any friendly units nearby.

No Target
R

Untouchable

Enchantress beguiles her enemies, slowing their attacks when she is attacked.

Passive

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QImpetusQQQQ
WEnchantWWWW
ENature's AttendantsEEEE
RUntouchableRR
TTalentTT

Matchup map

How Enchantress performs against every opponent with 30 or more counted games

86 opponents · public matches40%60%Enchantress's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “root”, “leap”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “pure”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”.

By medal

  • Herald47.5%5,998
  • Guardian48.2%14,339
  • Crusader48.0%18,935
  • Archon47.3%21,005
  • Legend48.1%20,074
  • Ancient47.4%13,961
  • Divine47.5%11,812

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min58.4%3,101
  • 20–30 min50.8%7,163
  • 30–40 min48.4%5,484
  • 40–50 min48.3%2,116
  • 50 min +49.3%833

Bands under 120 matches are absent rather than shown small.

Learning Enchantress

Abilities

  • Impetus

    Unit Target · Autocast · Attack Modifier · Pure damage

    Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.

  • Enchant

    Unit Target

    Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s, and Enchantress and her units gain bonus attack range against the target. If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

  • Nature's Attendants

    No Target

    A cloud of wisps heals Enchantress and any friendly units nearby.

  • Sproink

    No Target · Instant Cast · Hidden

    Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.

  • Little Friends

    Unit Target · AOE

    Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.

  • Untouchable

    Passive

    Enchantress beguiles her enemies, slowing their attacks when she is attacked.

  • Rabble-Rouser

    Passive · Hidden

    Enchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.

Base attributes

Strength
17 +2.0
Agility
19 +2.1
Intelligence
22 +4.0
Move · range
320 · 575

Talents

  • 4Impetus DamageUntouchable Attack Slow
  • 3Nature's Attendants WispsHealth / Damage for Enchantress and her units
  • 2Attack Speed for Enchantress and her unitsNature's Attendants Heal
  • 1Armor for Enchantress and her unitsMovespeed during Nature's Attendants

Aghanim’s Scepter

Changes Little Friends

Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.

Aghanim’s Shard

Changes Sproink

Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.