What players buy
The items bought most in each of Valve’s four game stages
163 buys
78 buys
60 buys
51 buys
46 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Universal
The items bought most in each of Valve’s four game stages
163 buys
78 buys
60 buys
51 buys
46 buysWhich ability to max first, and where each point goes — what most league players on Abaddon took at each level.
WSummons dark energies around an ally unit, dispelling them and creating an all damage barrier that absorbs a set amount of damage before expiring.
Unit Target · Magical damage
EAbaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost.
Passive · Magical damage
RWhen activated, dispels you and all damage dealt to you will heal instead of harm.
No Target · Instant CastMax E first, then W, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T | ||||||||||||||
| AAttributes | A | A | A | A |
How Abaddon performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “barrier”, “shield”.



Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.


Creeps, summons and anything that hits a building. Matched on “summon”, “building”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

Summons dark energies around an ally unit, dispelling them and creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. DISPEL TYPE: Strong Dispel

Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 100%.

Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their Health Restoration reduced by 24.5% if they are below 40% HP.

When activated, dispels you and all damage dealt to you will heal instead of harm. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel
Changes Borrowed Time
Increases duration. While Borrowed Time is active, anytime an ally takes more than 550 damage while within Mist Coil's cast range of Abaddon, an individual Mist Coil will automatically fire towards that ally.
Changes Aphotic Shield
75% of absorbed damage is dealt to nearby enemies.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.