What players buy
The items bought most in each of Valve’s four game stages
248 buys
109 buys
68 buys
41 buys
41 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
248 buys
109 buys
68 buys
41 buys
41 buysWhich ability to max first, and where each point goes — what most league players on Lycan took at each level.
QSummons 2 wolves to aid Lycan in battle.
No Target
WStrikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves.
No Target
EIncreases the HP regeneration and damage of Lycan and all units under his control.
Passive
RLycan assumes his lupine form, granting him critical strikes and added vision at night.
No TargetMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Lycan performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

Damage that lands now rather than over a minute. Matched on “critical”.


Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.


Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “regenerat”, “lifesteal”.

Vision, or true sight against something invisible. Matched on “vision”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

Increases the HP regeneration and damage of Lycan and all units under his control.

Lycan bites an allied hero or creep-hero, granting them Shapeshift properties. Lycan and the bitten target gain 40% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within 1200 range of each other.
Lycan and units he controls deal extra damage to neutral creeps.

Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed. Movement and critical strike bonuses are also applied to all units under Lycan's control.
Changes Wolf Bite
Lycan bites an allied hero or creep-hero, granting them Shapeshift properties. Lycan and the bitten target gain 40% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within 1200 range of each other.
Changes Summon Wolves
Increases the number of wolves summoned. Grants all summoned wolves the ability Hightail, an active ability that gives them phased movement, evasion, movespeed, and attack speed.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.