Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Jakiro

Ranged · Intelligence

Win rate
48.6%
Pick share
0.8%
Matches
377,512
Patch
7.41f
Draft coverage
BringsSupportNukerPusherDisabler
NeedsCarryInitiatorFrontlineEscape

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 49.9% over 3,053 matches.
  • You are playing around Herald — its strongest medal, 50.4% over 10,181 picks.

Avoid

  • Treant Protector is on their side — this hero wins 36.6% of 153 matches against it.
  • Clinkz is on their side — this hero wins 40.6% of 133 matches against it.
  • Pangolier is on their side — this hero wins 43.1% of 253 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
130 buys
2ndSecond most
96 buys
3rdThird most
88 buys
4thFourth most
81 buys
5thFifth most
76 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Jakiro took at each level.

Q

Dual Breath

An icy blast followed by a wave of fire launches out in a path in front of Jakiro.

Point Target · Unit Target · Magical damage
W

Ice Path

Creates a path of ice that stuns and damages enemies that touch it.

Point Target · Magical damage
E

Liquid Fire

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.

Unit Target · Autocast · Attack Modifier · Magical damage
R

Macropyre

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Point Target · Magical damage

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QDual BreathQQQQ
WIce PathWWWW
ELiquid FireEEEE
RMacropyreRR
TTalentTT

Matchup map

How Jakiro performs against every opponent with 30 or more counted games

120 opponents · public matches40%60%Jakiro's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “building”.

By medal

  • Herald50.4%10,181
  • Guardian49.7%35,140
  • Crusader49.8%60,346
  • Archon48.7%81,860
  • Legend47.9%82,337
  • Ancient47.2%49,812
  • Divine46.8%26,105

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.1%5,222
  • 20–30 min47.4%12,420
  • 30–40 min48.4%7,644
  • 40–50 min49.9%3,053
  • 50 min +48.9%1,253

Bands under 120 matches are absent rather than shown small.

Learning Jakiro

Abilities

  • Dual Breath

    Point Target · Unit Target · Magical damage

    An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

  • Ice Path

    Point Target · Magical damage

    Creates a path of ice that stuns and damages enemies that touch it.

  • Liquid Fire

    Unit Target · Autocast · Attack Modifier · Magical damage

    Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

  • Liquid Frost

    Unit Target · Autocast · Attack Modifier · Magical damage

    Jakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.

  • Double Trouble

    Passive

    Jakiro's attacks launch an attack from each head, but deal less damage each.

  • Macropyre

    Point Target · Magical damage

    Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Base attributes

Strength
25 +2.5
Agility
15 +1.2
Intelligence
25 +3.0
Move · range
290 · 400

Talents

  • 4Dual Breath Damage and RangeLiquid Frost and Fire Max Health Damage
  • 3Ice Path Stun DurationMacropyre Damage
  • 2+175 Attack RangeDual Breath Cooldown
  • 1Liquid Fire Attack Speed SlowIce Path Damage

Aghanim’s Scepter

Changes Macropyre

Increases Macropyre duration and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.

Aghanim’s Shard

Changes Liquid Frost

Jakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.