What players buy
The items bought most in each of Valve’s four game stages
172 buys
158 buys
75 buys
50 buys
34 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
172 buys
158 buys
75 buys
50 buys
34 buysWhich ability to max first, and where each point goes — what most league players on Mars took at each level.
QMars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes.
Point Target · Magical damage
WMars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.
Point Target · Physical damage
EMars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Point Target · Instant Cast
RAfter a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement.
Point Target · AOE · Magical damageMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Mars performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.



Damage that lands now rather than over a minute. Matched on “magical”, “critical”.


Creeps, summons and anything that hits a building. Matched on “summon”, “building”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at allies towards himself.
Mars gets more HP Regen the more he is outnumbered by enemy heroes in 700 radius.

After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Changes Arena Of Blood
Lowers cooldown by 10s and increases duration. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks.
Changes Spear of Mars
Spear of Mars impales up to 2 heroes and leaves a fire trail behind that deals damage over time and slows movement speed.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.