Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Wraith King

Melee · Strength

Win rate
54.6%
Pick share
1.2%
Matches
554,961
Patch
7.41f
Draft coverage
BringsCarrySupportDurableDisablerInitiator
NeedsBurstTower damageEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 51.3% over 7,513 matches.
  • You are playing around Herald — its strongest medal, 55.8% over 14,361 picks.

Avoid

  • Pudge is on their side — this hero wins 37.7% of 114 matches against it.
  • Earthshaker is on their side — this hero wins 35.2% of 54 matches against it.
  • Underlord is on their side — this hero wins 37.1% of 35 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
143 buys
2ndSecond most
93 buys
3rdThird most
85 buys
4thFourth most
73 buys
5thFifth most
66 buys

Matchup map

How Wraith King performs against every opponent with 30 or more counted games

55 opponents · public matches40%60%Wraith King's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.

By medal

  • Herald55.8%14,361
  • Guardian55.6%50,712
  • Crusader55.7%89,051
  • Archon54.7%124,201
  • Legend54.2%124,041
  • Ancient53.9%73,571
  • Divine52.8%33,658

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min46.5%3,051
  • 20–30 min51.3%7,513
  • 30–40 min48.5%3,976
  • 40–50 min49.7%1,588
  • 50 min +50.8%661

Bands under 120 matches are absent rather than shown small.

Learning Wraith King

Abilities

  • Wraithfire Blast

    Unit Target · Magical damage

    Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

  • Bone Guard

    No Target · Physical damage

    Gains a Charge for every 2 creeps killed and 2 charges per hero killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

  • Mortal Strike

    Passive

    Wraith King passively deals bonus damage on an attack with a cooldown.

  • Vampiric Spirit

    Passive

    Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.

  • Reincarnation

    Unit Target

    Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 600 radius are slowed. Skeletons spawn and attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.

Base attributes

Strength
22 +2.8
Agility
16 +1.7
Intelligence
16 +1.6
Move · range
310 · 150

Talents

  • 4Mortal Strike CooldownReincarnation Casts Wraithfire Blast
  • 3+50 Attack SpeedBone Guard Skeletons Spawned
  • 2Wraithfire Blast Stun Duration+350 Health
  • 1Vampiric Spirit LifestealWraithfire Blast Slow Duration

Aghanim’s Scepter

Changes Reincarnation

Reduces cooldown.

Aghanim’s Shard

Changes Mortal Strike

Mortal Strike hits curse their target, causing them to take 75% of the initial attack damage again as <font color="#d8ae53">Pure</font> damage after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.