Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Lone Druid

Ranged · Agility

Win rate
48.2%
Pick share
0.3%
Matches
159,486
Patch
7.41f
Draft coverage
BringsCarryPusherDurable
NeedsSupportInitiatorDisablerBurstEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 59.0% over 1,798 matches.
  • You are playing around Herald — its strongest medal, 50.5% over 3,605 picks.

Avoid

  • Keeper of the Light is on their side — this hero wins 47.7% of 44 matches against it.
  • Doom is on their side — this hero wins 50.0% of 34 matches against it.
  • Necrophos is on their side — this hero wins 50.0% of 30 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
384 buys
2ndSecond most
97 buys
3rdThird most
53 buys
4thFourth most
49 buys
5thFifth most
40 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Lone Druid took at each level.

Q

Entangle

Allows Lone Druid to Entangle enemies once they gain 5 stacks.

Point Target · AOE · Magical damage
W

Spirit Link

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

Passive
R

True Form

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.

No Target

Level-up Order

  • Q
  • W
  • R
  • T
Ability1234567891011
QEntangleQQQQ
WSpirit LinkWWWW
RTrue FormR
TTalentTT

Matchup map

How Lone Druid performs against every opponent with 30 or more counted games

42 opponents · public matches40%60%Lone Druid's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
Nobody in this lane sits here.
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “root”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.

By medal

  • Herald50.5%3,605
  • Guardian48.8%12,912
  • Crusader48.8%23,564
  • Archon47.7%32,065
  • Legend47.6%32,638
  • Ancient47.6%22,168
  • Divine48.6%17,263

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min59.0%1,798
  • 20–30 min54.9%3,207
  • 30–40 min48.6%1,906
  • 40–50 min47.5%825
  • 50 min +51.5%406

Bands under 120 matches are absent rather than shown small.

Learning Lone Druid

Abilities

  • Entangle

    Point Target · AOE · Magical damage

    Allows Lone Druid to Entangle enemies once they gain 5 stacks. Entangled enemies are rooted and take damage over time. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps. Also empowers Lone Druid for 10s, making him apply 1 stack with each attack on enemy heroes. Enemies cannot gain stacks while Entangled. Leveling this ability also levels Spirit Bear's Entangling Claws ability.

  • Spirit Link

    Passive

    Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

  • Savage Roar

    No Target

    Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

  • Summon Spirit Bear

    No Target

    Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

  • True Form

    No Target

    Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.

Base attributes

Strength
20 +2.5
Agility
22 +2.8
Intelligence
13 +1.4
Move · range
300 · 550

Talents

  • 4True Form provides 70% Slow ResistanceEntangle Root Duration
  • 3+150 Savage Roar Radius+55 Attack Speed
  • 2-5s Savage Roar Cooldown+12 Agility
  • 1-25s Summon Spirit Bear CooldownEntangle Root Damage Per Second

Aghanim’s Scepter

Changes Entangle

Entangle applies %hits_required% stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.

Aghanim’s Shard

Changes Savage Roar

Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.