What players buy
The items bought most in each of Valve’s four game stages
384 buys
97 buys
53 buys
49 buys
40 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
384 buys
97 buys
53 buys
49 buys
40 buysWhich ability to max first, and where each point goes — what most league players on Lone Druid took at each level.
QAllows Lone Druid to Entangle enemies once they gain 5 stacks.
Point Target · AOE · Magical damage
WLinks Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.
Passive
RLone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.
No Target| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||
| W | W | W | W | ||||||||
| R | |||||||||||
| TTalent | T | T |
How Lone Druid performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “root”.

Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.


Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Allows Lone Druid to Entangle enemies once they gain 5 stacks. Entangled enemies are rooted and take damage over time. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps. Also empowers Lone Druid for 10s, making him apply 1 stack with each attack on enemy heroes. Enemies cannot gain stacks while Entangled. Leveling this ability also levels Spirit Bear's Entangling Claws ability.

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.
Changes Entangle
Entangle applies %hits_required% stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.
Changes Savage Roar
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.