Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Clinkz

Ranged · Agility

Win rate
49.5%
Pick share
0.5%
Matches
224,948
Patch
7.41f
Draft coverage
BringsCarryEscapePusher
NeedsSupportInitiatorDisablerFrontlineBurst

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 53.3% over 336 matches.
  • You are playing around Divine — its strongest medal, 51.2% over 16,872 picks.

Avoid

  • Spirit Breaker is on their side — this hero wins 33.9% of 56 matches against it.
  • Treant Protector is on their side — this hero wins 32.6% of 46 matches against it.
  • Pudge is on their side — this hero wins 39.2% of 74 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
129 buys
2ndSecond most
115 buys
3rdThird most
70 buys
4thFourth most
36 buys
5thFifth most
22 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Clinkz took at each level.

Q

Strafe

Clinkz gains attack speed and has bonus attack range.

No Target · Instant Cast
W

Searing Arrows

Imbues Clinkz's arrows with fire for extra damage.

Unit Target · Autocast · Attack Modifier · Physical damage
E

Death Pact

Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health.

Unit Target
R

Skeleton Walk

Clinkz moves invisibly through units until the moment he attacks or uses items.

No Target · Instant Cast

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QStrafeQQQQ
WSearing ArrowsWWWW
EDeath PactEEEE
RSkeleton WalkRR
TTalentTT

Matchup map

How Clinkz performs against every opponent with 30 or more counted games

83 opponents · public matches40%60%Clinkz's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”, “summon”, “building”, “tower”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”.

By medal

  • Herald49.0%10,293
  • Guardian48.5%26,812
  • Crusader49.1%36,211
  • Archon49.5%41,346
  • Legend50.1%38,320
  • Ancient50.3%24,450
  • Divine51.2%16,872

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.4%1,451
  • 20–30 min51.2%3,367
  • 30–40 min50.7%2,064
  • 40–50 min50.6%865
  • 50 min +53.3%336

Bands under 120 matches are absent rather than shown small.

Learning Clinkz

Abilities

  • Strafe

    No Target · Instant Cast

    Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

  • Searing Arrows

    Unit Target · Autocast · Attack Modifier · Physical damage

    Imbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.

  • Death Pact

    Unit Target

    Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

  • Burning Barrage

    Point Target · Channeled · Physical damage

    CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

  • Burning Army

    Point Target · Physical damage

    Summons a row of Burning Skeleton Archers in the target location.

  • Skeleton Walk

    No Target · Instant Cast

    Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.

  • Infernal Shred

    Passive

    Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

Base attributes

Strength
18 +2.0
Agility
25 +2.7
Intelligence
21 +2.2
Move · range
285 · 600

Talents

  • 4Strafe CooldownSearing Arrows Multishot
  • 3Strafe Attack SpeedDeath Pact Bonus Health
  • 2+50 Attack RangeDeath Pact Charge Restore Time
  • 1Strafe DurationSkeleton Walk Cooldown

Aghanim’s Scepter

Changes Burning Army

Summons a row of Burning Skeleton Archers in the target location.

Aghanim’s Shard

Changes Burning Barrage

CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.