Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Pugna

Ranged · Intelligence

Win rate
50.3%
Pick share
0.4%
Matches
188,126
Patch
7.41f
Draft coverage
BringsNukerPusher
NeedsCarrySupportInitiatorDisablerFrontlineEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 58.5% over 3,425 matches.
  • You are playing around Ancient — its strongest medal, 52.1% over 26,104 picks.

Avoid

  • Shadow Fiend is on their side — this hero wins 41.3% of 138 matches against it.
  • Earthshaker is on their side — this hero wins 39.4% of 71 matches against it.
  • Primal Beast is on their side — this hero wins 40.3% of 77 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
113 buys
2ndSecond most
71 buys
3rdThird most
60 buys
4thFourth most
54 buys
5thFifth most
40 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Pugna took at each level.

Q

Nether Blast

An exploding pulse deals damage to enemies and structures in the area.

AOE · Point Target · Magical damage
W

Decrepify

A powerful banishing spell that slows a unit and renders it unable to attack or be attacked.

Unit Target
E

Nether Ward

Pugna places a Nether Ward at the target location.

Point Target · Magical damage
R

Life Drain

CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target.

Unit Target · Channeled · Magical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QNether BlastQQQQ
WDecrepifyWWWW
ENether WardEEEE
RLife DrainRR
TTalentTT

Matchup map

How Pugna performs against every opponent with 30 or more counted games

91 opponents · public matches40%60%Pugna's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “tower”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald46.7%5,410
  • Guardian49.0%17,458
  • Crusader49.6%27,802
  • Archon49.8%36,748
  • Legend51.7%38,448
  • Ancient52.1%26,104
  • Divine50.8%15,449

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min58.5%3,425
  • 20–30 min52.1%6,612
  • 30–40 min48.7%4,250
  • 40–50 min47.4%1,647
  • 50 min +47.9%721

Bands under 120 matches are absent rather than shown small.

Learning Pugna

Abilities

  • Nether Blast

    AOE · Point Target · Magical damage

    An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

  • Decrepify

    Unit Target

    A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

  • Nether Ward

    Point Target · Magical damage

    Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

  • Oblivion Savant

    Passive

    Pugna can cast spells and use items while channeling. Pugna receives 1.5% spell amplification per destroyed tower.

  • Life Drain

    Unit Target · Channeled · Magical damage

    CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. When cast on an ally, Pugna will drain his own health into his ally.

Base attributes

Strength
19 +2.0
Agility
21 +1.3
Intelligence
26 +5.2
Move · range
325 · 630

Talents

  • 4Nether Blast DamageNether Ward Damage Per Mana
  • 3Life Drain HealDecrepify Duration
  • 2Decrepify Movement Speed To Allies+250 Health
  • 1Nether Blast CooldownNether Ward Health

Aghanim’s Scepter

Changes Life Drain

Reduces cooldown by 3.5s. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead. Debuff lasts 8 seconds.

Aghanim’s Shard

Changes Life Drain

Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for 75% of its normal value. The effect is interrupted if the ward is destroyed.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.