What players buy
The items bought most in each of Valve’s four game stages
113 buys
71 buys
60 buys
54 buys
40 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
113 buys
71 buys
60 buys
54 buys
40 buysWhich ability to max first, and where each point goes — what most league players on Pugna took at each level.
QAn exploding pulse deals damage to enemies and structures in the area.
AOE · Point Target · Magical damage
WA powerful banishing spell that slows a unit and renders it unable to attack or be attacked.
Unit Target
EPugna places a Nether Ward at the target location.
Point Target · Magical damage
RCHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target.
Unit Target · Channeled · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Pugna performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.



Damage that lands now rather than over a minute. Matched on “magical”.
Creeps, summons and anything that hits a building. Matched on “tower”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.

Vision, or true sight against something invisible. Matched on “vision”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Pugna can cast spells and use items while channeling. Pugna receives 1.5% spell amplification per destroyed tower.

CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. When cast on an ally, Pugna will drain his own health into his ally.
Changes Life Drain
Reduces cooldown by 3.5s. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead. Debuff lasts 8 seconds.
Changes Life Drain
Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for 75% of its normal value. The effect is interrupted if the ward is destroyed.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.