Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Primal Beast

Melee · Strength

Win rate
49.2%
Pick share
0.3%
Matches
123,090
Patch
7.41f
Draft coverage
BringsInitiatorDurableDisabler
NeedsCarrySupportBurstTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 52.5% over 1,385 matches.
  • You are playing around Divine — its strongest medal, 51.2% over 14,511 picks.

Avoid

  • Largo is on their side — this hero wins 34.5% of 55 matches against it.
  • Razor is on their side — this hero wins 37.7% of 69 matches against it.
  • Leshrac is on their side — this hero wins 37.9% of 58 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
265 buys
2ndSecond most
112 buys
3rdThird most
71 buys
4thFourth most
33 buys
5thFifth most
22 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Primal Beast took at each level.

Q

Onslaught

Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike.

Point Target · Physical damage
W

Trample

Primal Beast stomps over everything.

No Target · Instant Cast · Magical damage
E

Uproar

The Beast's temper causes every instance of 50 hero damage or more to grant a stack of Uproar.

No Target · Instant Cast
R

Pulverize

CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE.

Channeled · Unit Target · AOE · Magical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QOnslaughtQQQQ
WTrampleWWWW
EUproarEEEE
RPulverizeRR
TTalentTT

Matchup map

How Primal Beast performs against every opponent with 30 or more counted games

96 opponents · public matches40%60%Primal Beast's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald48.9%3,150
  • Guardian48.6%10,044
  • Crusader48.7%17,490
  • Archon48.9%22,418
  • Legend48.8%23,656
  • Ancient50.2%16,976
  • Divine51.2%14,511

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min52.5%1,385
  • 20–30 min49.8%4,366
  • 30–40 min51.3%3,128
  • 40–50 min50.8%1,220
  • 50 min +52.3%482

Bands under 120 matches are absent rather than shown small.

Learning Primal Beast

Abilities

  • Onslaught

    Point Target · Physical damage

    Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

  • Trample

    No Target · Instant Cast · Magical damage

    Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

  • Uproar

    No Target · Instant Cast

    The Beast's temper causes every instance of 50 hero damage or more to grant a stack of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

  • Rock Throw

    Point Target · AOE · Hidden · Physical damage

    Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location. Rock Throw increases stacks of Uproar for each hero hit.

  • Pulverize

    Channeled · Unit Target · AOE · Magical damage

    CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

  • Colossal

    Passive

Base attributes

Strength
26 +4.3
Agility
15 +1.0
Intelligence
16 +1.7
Move · range
305 · 150

Talents

  • 4special_bonus_unique_primal_beast_colossal_trample+67% Pulverize Duration
  • 3+20% Trample Attack MultiplierBasic Self-Dispel on Uproar Cast
  • 2-5s Trample Cooldown+6 Uproar Armor Per Stack
  • 1+30 Damage+25% Magic Resistance During Trample

Aghanim’s Scepter

Changes Uproar

When Primal Beast activates Uproar, he releases 3 waves of 2 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.

Aghanim’s Shard

Changes Rock Throw

Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location. Rock Throw increases stacks of Uproar for each hero hit.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.