Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Largo

Melee · Strength

Win rate
48.0%
Pick share
0.2%
Matches
81,581
Patch
7.41f
Draft coverage
BringsDurableDisablerSupport
NeedsCarryInitiatorBurstTower damageEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 58.3% over 412 matches.
  • You are playing around Divine — its strongest medal, 50.1% over 13,160 picks.

Avoid

  • Treant Protector is on their side — this hero wins 44.4% of 108 matches against it.
  • Venomancer is on their side — this hero wins 39.4% of 33 matches against it.
  • Beastmaster is on their side — this hero wins 45.6% of 125 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
172 buys
2ndSecond most
127 buys
3rdThird most
57 buys
4thFourth most
46 buys
5thFifth most
36 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Largo took at each level.

Q

Catchy Lick

Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy.

Unit Target · Magical damage
W

Frogstomp

Largo tosses froglings to an area.

Point Target · AOE · Magical damage
E

Croak of Genius

Largo strums a tune to a friendly hero.

Unit Target · Magical damage
R

Amphibian Rhapsody

Largo gets ready to groove.

No Target · Instant Cast · Magical damage

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QCatchy LickQQQQ
WFrogstompWWWW
ECroak of GeniusEEEE
RAmphibian RhapsodyRR
TTalentTT

Matchup map

How Largo performs against every opponent with 30 or more counted games

87 opponents · public matches40%60%Largo's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “regenerat”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald45.9%1,611
  • Guardian46.8%5,173
  • Crusader45.6%9,034
  • Archon47.6%13,415
  • Legend47.6%15,906
  • Ancient49.1%12,976
  • Divine50.1%13,160

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.8%166
  • 20–30 min53.0%623
  • 30–40 min58.3%412
  • 40–50 min54.6%183
  • 50 min +58.0%112

Bands under 120 matches are absent rather than shown small.

Learning Largo

Abilities

  • Catchy Lick

    Unit Target · Magical damage

    Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy. Killing or dispelling an effect from a target grants Largo temporary health regeneration. DISPEL TYPE: Basic Dispel

  • Frogstomp

    Point Target · AOE · Magical damage

    Largo tosses froglings to an area. They stomp the ground every 1 second, dealing damage and ministuns, and enemies in the area have reduced movement speed.

  • Croak of Genius

    Unit Target · Magical damage

    Largo strums a tune to a friendly hero. The hero's items and abilities have reduced mana cost and a percentage of their damage reverberates over the following 5 seconds. When an affected hero spends mana, the remaining buff duration is reduced by 0.5s. Duration is not reduced for Largo himself.

  • Encore

    Passive · Hidden

    Buffs that Largo applies to himself or his team have extended duration.

  • Amphibian Rhapsody

    No Target · Instant Cast · Magical damage

    Largo gets ready to groove. He is disarmed and his ability bar switches to 3 song abilities, each with different effects. Songs are only effective if strummed on the beat. Every time he strums successfully, he gains a stack of Groovin'. Each stack gives him bonus armor and reduces the mana cost of every song, but he loses a stack if he misses a beat. Stacks linger for a short duration when Largo's song ends.

  • Bullbelly Blitz

    No Target · Instant Cast · Hidden · Magical damage

    Largo plays a song that deals 20 magical damage to nearby enemies. The song also increases nearby allied heroes' spell amplification and grants their attacks additional magic damage.

  • Hotfeet Hustle

    No Target · Instant Cast · Hidden

    Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

  • Island Elixir

    No Target · Instant Cast · Hidden

    Largo plays a song that heals nearby friendly heroes.

Base attributes

Strength
24 +3.6
Agility
14 +1.3
Intelligence
21 +2.6
Move · range
290 · 150

Talents

  • 4special_bonus_unique_largo_7special_bonus_unique_largo_8
  • 3special_bonus_unique_largo_5special_bonus_unique_largo_6
  • 2special_bonus_unique_largo_3special_bonus_unique_largo_4
  • 1special_bonus_unique_largo_1special_bonus_unique_largo_2

Aghanim’s Scepter

Changes Bullbelly Blitz

Deals additional 6 +12 +18 magic damage per Groovin' stack when this song is used in double-strumming.

Aghanim’s Shard

Changes Encore

Whenever Largo applies a Unit Target buff to a friendly hero, he also gets the buff. If Largo targets himself, the buff is also applied to the nearest allied hero within the cast range of the targeted ability.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.