What players buy
The items bought most in each of Valve’s four game stages
172 buys
127 buys
57 buys
46 buys
36 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
172 buys
127 buys
57 buys
46 buys
36 buysWhich ability to max first, and where each point goes — what most league players on Largo took at each level.
QLargo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy.
Unit Target · Magical damage
WLargo tosses froglings to an area.
Point Target · AOE · Magical damage
ELargo strums a tune to a friendly hero.
Unit Target · Magical damage
RLargo gets ready to groove.
No Target · Instant Cast · Magical damageMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Largo performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.





Damage that lands now rather than over a minute. Matched on “magical”.


Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “regenerat”.


Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy. Killing or dispelling an effect from a target grants Largo temporary health regeneration. DISPEL TYPE: Basic Dispel

Largo tosses froglings to an area. They stomp the ground every 1 second, dealing damage and ministuns, and enemies in the area have reduced movement speed.

Largo strums a tune to a friendly hero. The hero's items and abilities have reduced mana cost and a percentage of their damage reverberates over the following 5 seconds. When an affected hero spends mana, the remaining buff duration is reduced by 0.5s. Duration is not reduced for Largo himself.
Buffs that Largo applies to himself or his team have extended duration.

Largo gets ready to groove. He is disarmed and his ability bar switches to 3 song abilities, each with different effects. Songs are only effective if strummed on the beat. Every time he strums successfully, he gains a stack of Groovin'. Each stack gives him bonus armor and reduces the mana cost of every song, but he loses a stack if he misses a beat. Stacks linger for a short duration when Largo's song ends.

Largo plays a song that deals 20 magical damage to nearby enemies. The song also increases nearby allied heroes' spell amplification and grants their attacks additional magic damage.

Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

Largo plays a song that heals nearby friendly heroes.
Changes Bullbelly Blitz
Deals additional 6 +12 +18 magic damage per Groovin' stack when this song is used in double-strumming.
Changes Encore
Whenever Largo applies a Unit Target buff to a friendly hero, he also gets the buff. If Largo targets himself, the buff is also applied to the nearest allied hero within the cast range of the targeted ability.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.