Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Monkey King

Melee · Agility

Win rate
45.4%
Pick share
0.5%
Matches
218,665
Patch
7.41f
Draft coverage
BringsCarryEscapeDisablerInitiator
NeedsSupportFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 54.6% over 2,093 matches.
  • You are playing around Divine — its strongest medal, 46.5% over 19,153 picks.

Avoid

  • Treant Protector is on their side — this hero wins 27.1% of 48 matches against it.
  • Lone Druid is on their side — this hero wins 24.4% of 41 matches against it.
  • Chen is on their side — this hero wins 28.2% of 39 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
198 buys
2ndSecond most
83 buys
3rdThird most
80 buys
4thFourth most
59 buys
5thFifth most
46 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Monkey King took at each level.

Q

Boundless Strike

Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack.

Point Target · Physical damage
W

Tree Dance

Monkey King jumps to a tree and perches atop it.

Unit Target
D

Jingu Mastery

Monkey King's attacks awaken the Jingu Bang's power.

Passive · Physical damage
R

Wukong's Command

Monkey King creates a circular formation of soldiers that spread out from his position.

Point Target · AOE · Physical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • D
  • R
  • T
Ability12345678910111213141516
QBoundless StrikeQQQQ
WTree DanceWWWW
DJingu MasteryDDDD
RWukong's CommandRR
TTalentTT

Matchup map

How Monkey King performs against every opponent with 30 or more counted games

103 opponents · public matches40%60%Monkey King's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”, “leap”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “immunity”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “critical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.

By medal

  • Herald45.7%7,482
  • Guardian44.4%21,345
  • Crusader44.7%32,040
  • Archon44.5%40,259
  • Legend45.4%41,289
  • Ancient45.9%28,495
  • Divine46.5%19,153

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min50.7%3,313
  • 20–30 min50.6%8,868
  • 30–40 min51.6%5,696
  • 40–50 min54.6%2,093
  • 50 min +54.0%800

Bands under 120 matches are absent rather than shown small.

Learning Monkey King

Abilities

  • Boundless Strike

    Point Target · Physical damage

    Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

  • Tree Dance

    Unit Target

    Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 3s. Taking damage while on the ground puts Tree Dance on cooldown.

  • Jingu Mastery

    Passive · Physical damage

    Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

  • Mischief

    No Target

    Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 seconds upon transforming.

  • Wukong's Command

    Point Target · AOE · Physical damage

    Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack that attacks at a fixed rate of 1.1s, and only targets enemy Heroes. Monkey King is granted bonus armor for the spell's duration. Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a short duration, becoming indistinguishable from other soldiers, and leaving another soldier in his stead.

Base attributes

Strength
19 +2.8
Agility
24 +3.7
Intelligence
20 +1.8
Move · range
300 · 300

Talents

  • 4Jingu Mastery Required HitsAdditional Wukong's Command Ring
  • 3Jingu Mastery UndispellableBoundless Strike Critical Damage
  • 20 Cooldown Primal SpringJingu Mastery Damage
  • 1Tree Dance Cast RangeBoundless Strike Stun Duration

Aghanim’s Scepter

Changes Wukong's Command

Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby. Soldiers can now gain Jingu Mastery charges independently.

Aghanim’s Shard

Changes Boundless Strike

Boundless Strike applies Primal Spring with 35% of the max channeling duration power to enemies along the staff and at the end of the staff. When Boundless Strike is set to alt-cast, Monkey King leaps to the end of his staff.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.