Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Treant Protector

Melee · Strength

Win rate
49.4%
Pick share
0.6%
Matches
282,978
Patch
7.41f
Draft coverage
BringsSupportInitiatorDurableDisablerEscape
NeedsCarryBurstTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.6% over 2,990 matches.
  • You are playing around Divine — its strongest medal, 51.1% over 44,640 picks.

Avoid

  • Huskar is on their side — this hero wins 44.4% of 36 matches against it.
  • Enchantress is on their side — this hero wins 46.7% of 60 matches against it.
  • Crystal Maiden is on their side — this hero wins 45.2% of 31 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
89 buys
2ndSecond most
87 buys
3rdThird most
80 buys
4thFourth most
52 buys
5thFifth most
40 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Treant Protector took at each level.

Q

Nature's Grasp

Creates vines towards the target location.

Point Target · Magical damage
W

Leech Seed

Treant's attack plants a life-sapping seed in an enemy unit.

Unit Target · Autocast · Attack Modifier · Magical damage
E

Living Armor

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources.

Unit Target · Point Target
R

Overgrowth

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

No Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QNature's GraspQQQQ
WLeech SeedWWWW
ELiving ArmorEEEE
ROvergrowthRR
TTalentTT

Matchup map

How Treant Protector performs against every opponent with 30 or more counted games

90 opponents · public matches40%60%Treant Protector's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “root”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “blink”, “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald48.1%5,630
  • Guardian48.4%20,182
  • Crusader48.6%36,979
  • Archon48.8%52,726
  • Legend49.4%59,644
  • Ancient50.3%44,943
  • Divine51.1%44,640

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.6%2,990
  • 20–30 min55.2%6,790
  • 30–40 min52.5%4,572
  • 40–50 min52.1%1,973
  • 50 min +52.2%839

Bands under 120 matches are absent rather than shown small.

Learning Treant Protector

Abilities

  • Nature's Grasp

    Point Target · Magical damage

    Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

  • Leech Seed

    Unit Target · Autocast · Attack Modifier · Magical damage

    Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.

  • Living Armor

    Unit Target · Point Target

    Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

  • Eyes In The Forest

    Unit Target · Hidden

    Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

  • Nature's Guise

    Passive

    Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

  • Overgrowth

    No Target · Magical damage

    Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Base attributes

Strength
25 +3.4
Agility
15 +1.8
Intelligence
20 +1.8
Move · range
280 · 150

Talents

  • 4Leech Seed CooldownAoE Living Armor
  • 3Living Armor Damage BlockLeech Seed Bonus Damage
  • 2Leech Seed Damage to HealingNature's Grasp Damage
  • 1Living Armor Heal Per Second+50 Base Damage

Aghanim’s Scepter

Changes Overgrowth

Decreases Cooldown to 85 seconds. When casting Overgrowth, Treant Protector draws power from the soil, greatly increasing his size for 16 seconds. While enlarged, he gains phased movement with a fixed speed of 345, 100% bonus Strength, and a splashing attack that deals 60% of his attack damage in a 300 unit radius.

Aghanim’s Shard

Changes Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.