Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Spirit Breaker

Melee · Strength

Win rate
51.9%
Pick share
1.6%
Matches
722,740
Patch
7.41f
Draft coverage
BringsCarryInitiatorDisablerDurableEscape
NeedsSupportBurstTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 52.4% over 1,737 matches.

Avoid

  • Treant Protector is on their side — this hero wins 29.3% of 58 matches against it.
  • Io is on their side — this hero wins 21.2% of 33 matches against it.
  • Keeper of the Light is on their side — this hero wins 37.9% of 58 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
72 buys
2ndSecond most
67 buys
3rdThird most
56 buys
4thFourth most
47 buys
5thFifth most
37 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Spirit Breaker took at each level.

Q

Charge of Darkness

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s.

Unit Target
W

Bulldoze

Spirit Breaker gains movement speed and status resistance to ram through enemies.

No Target · Instant Cast
E

Greater Bash

Gives a chance to stun and knockback an enemy unit on an attack.

Passive · Magical damage
R

Nether Strike

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim.

Unit Target · Magical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QCharge of DarknessQQQQ
WBulldozeWWWW
EGreater BashEEEE
RNether StrikeRR
TTalentTT

Matchup map

How Spirit Breaker performs against every opponent with 30 or more counted games

113 opponents · public matches40%60%Spirit Breaker's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”, “knockback”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald51.9%19,355
  • Guardian51.5%63,003
  • Crusader52.0%106,463
  • Archon52.0%145,656
  • Legend52.0%154,073
  • Ancient52.2%102,771
  • Divine52.1%70,059

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min45.7%3,674
  • 20–30 min49.2%9,615
  • 30–40 min50.8%5,101
  • 40–50 min52.4%1,737
  • 50 min +51.8%712

Bands under 120 matches are absent rather than shown small.

Learning Spirit Breaker

Abilities

  • Charge of Darkness

    Unit Target

    Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

  • Bulldoze

    No Target · Instant Cast

    Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

  • Greater Bash

    Passive · Magical damage

    Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

  • Planar Pocket

    Unit Target · Instant Cast

    Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

  • Empowering Haste

    Passive · Hidden

    Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.

  • Nether Strike

    Unit Target · Magical damage

    Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

Base attributes

Strength
28 +3.3
Agility
17 +1.7
Intelligence
14 +1.8
Move · range
295 · 170

Talents

  • 4Greater Bash DamageCharge of Darkness Cooldown
  • 3Empowering Haste Movespeed BonusBulldoze All Damage Barrier
  • 2Bulldoze CooldownCharge of Darkness Bonus Speed
  • 1+500 Night Vision+4 Armor

Aghanim’s Scepter

Changes Greater Bash

Increases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 25% damage), and the original target takes 25% of Greater Bash's damage again.

Aghanim’s Shard

Changes Planar Pocket

Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.