What players buy
The items bought most in each of Valve’s four game stages
72 buys
67 buys
56 buys
47 buys
37 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
72 buys
67 buys
56 buys
47 buys
37 buysWhich ability to max first, and where each point goes — what most league players on Spirit Breaker took at each level.
QSpirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s.
Unit Target
WSpirit Breaker gains movement speed and status resistance to ram through enemies.
No Target · Instant Cast
EGives a chance to stun and knockback an enemy unit on an attack.
Passive · Magical damage
RSpirit Breaker slips into the nether realm, reappearing next to his hapless victim.
Unit Target · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Spirit Breaker performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “stun”, “knockback”.


Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Changes Greater Bash
Increases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 25% damage), and the original target takes 25% of Greater Bash's damage again.
Changes Planar Pocket
Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.