What players buy
The items bought most in each of Valve’s four game stages
144 buys
106 buys
82 buys
61 buys
60 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
144 buys
106 buys
82 buys
61 buys
60 buysWhich ability to max first, and where each point goes — what most league players on Ancient Apparition took at each level.
QPlaces a curse on an enemy, dealing damage over time.
Unit Target · Magical damage
WCreates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.
AOE · Point Target · Magical damage
EEnhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.
Unit Target · Autocast · Attack Modifier · Magical damage
RLaunches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail.
Point Target · AOE · Magical damageMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Ancient Apparition performs against every opponent with 30 or more counted games




Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.





Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “regenerat”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.

Creates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.

Enhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.

When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Changes Bone Chill
Increases Base Strength Reduction.
Changes Ice Blast
Freezes enemies hit with the current level of Cold Feet for 50% of the duration.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.