What players buy
The items bought most in each of Valve’s four game stages
178 buys
122 buys
89 buys
66 buys
58 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
178 buys
122 buys
89 buys
66 buys
58 buysWhich ability to max first, and where each point goes — what most league players on Meepo took at each level.
QTosses a net at the target point, rooting down all enemy units in an area around it.
AOE · Point Target
WDrawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations.
Point Target · Magical damage
ESteals health from the enemy with each strike and heals all other Meepos for that amount.
Passive · Pure damage
RMeepo summons another Meepo, which levels up and shares items with the main Meepo.
PassiveMax W first, then E, then Q. Most took R at 3 / 10.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Meepo performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “root”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “teleport”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”.


Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.



Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “restore”, “regenerat”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Tosses a net at the target point, rooting down all enemy units in an area around it.

Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.

Steals health from the enemy with each strike and heals all other Meepos for that amount. Reduced to 60% against creeps.

Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

Meepo summons another Meepo, which levels up and shares items with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos. If any Meepo dies, they all die.
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos. If there is a tree within 250 range, he receives 1 HP regen. If he is standing on dirt, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds.

Changes MegaMeepo Fling
In MegaMeepo form, Meepo flings the topmost meepo towards a target within a %AbilityCastRange% range, dealing damage and slowing their movement speed.
Changes Dig
Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.