What players buy
The items bought most in each of Valve’s four game stages
125 buys
117 buys
58 buys
49 buys
25 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
125 buys
117 buys
58 buys
49 buys
25 buysWhich ability to max first, and where each point goes — what most league players on Templar Assassin took at each level.
QTemplar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage.
No Target · Instant Cast · Physical damage
WTemplar Assassin conceals herself, becoming invisible as long as she remains still.
No Target · Physical damage
ETemplar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Passive · Pure damage
RTemplar Assassin places mystical traps that invisibly monitor enemy movement.
Point Target · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Templar Assassin performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.




A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”, “invisib”, “barrier”.


Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and armor reductions are applied to all enemies in the Psi Blades split range.

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.

CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for 2 seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.

When remaining stationary and not taking damage for 0.25s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 2.05s of meditating.
Changes Psionic Trap
When activated, traps now silence affected enemies.
Changes Refraction
Increases bonus damage. Refraction can be cast while disabled.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.