Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Shadow Demon

Ranged · Intelligence

Win rate
44.9%
Pick share
0.2%
Matches
101,151
Patch
7.41f
Draft coverage
BringsSupportDisablerInitiatorNuker
NeedsCarryFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 51.6% over 7,343 matches.
  • You are playing around Divine — its strongest medal, 46.2% over 12,546 picks.

Avoid

  • Alchemist is on their side — this hero wins 37.7% of 53 matches against it.
  • Grimstroke is on their side — this hero wins 41.5% of 65 matches against it.
  • Monkey King is on their side — this hero wins 43.2% of 81 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
129 buys
2ndSecond most
93 buys
3rdThird most
92 buys
4thFourth most
80 buys
5thFifth most
75 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Shadow Demon took at each level.

Q

Disruption

Banishes the targeted unit from the battlefield for a short duration.

Unit Target
W

Disseminate

Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage.

Unit Target · AOE
E

Shadow Poison

Deals damage in a line, and afflicts enemy units with a poison effect.

AOE · Point Target · Magical damage
R

Demonic Purge

Purges the target enemy unit, removing positive buffs, and slowing the target for the duration.

Unit Target · Magical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QDisruptionQQQQ
WDisseminateWWWW
EShadow PoisonEEE
RDemonic PurgeRR
TTalentTTT

Matchup map

How Shadow Demon performs against every opponent with 30 or more counted games

113 opponents · public matches40%60%Shadow Demon's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald42.0%2,460
  • Guardian42.6%6,970
  • Crusader44.1%12,122
  • Archon45.0%17,763
  • Legend45.2%20,944
  • Ancient46.0%15,674
  • Divine46.2%12,546

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.3%4,153
  • 20–30 min51.0%9,923
  • 30–40 min51.6%7,343
  • 40–50 min49.1%3,026
  • 50 min +50.3%1,344

Bands under 120 matches are absent rather than shown small.

Learning Shadow Demon

Abilities

  • Disruption

    Unit Target

    Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

  • Disseminate

    Unit Target · AOE

    Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

  • Shadow Poison

    AOE · Point Target · Magical damage

    Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

  • Demonic Cleanse

    Unit Target

    Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse. DISPEL TYPE: Basic Dispel

  • Demonic Purge

    Unit Target · Magical damage

    Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

  • Menace

    Hidden · Passive

    Shadow Demon's Attacks apply a stacking debuff to the enemy for 8 seconds that increases their damage taken.

Base attributes

Strength
23 +2.6
Agility
18 +2.2
Intelligence
22 +3.6
Move · range
290 · 500

Talents

  • 4Demonic Purge Applies Shadow PoisonCharges of Disruption
  • 3Disseminate Shared DamageDemonic Purge Cooldown
  • 2+25 Movement SpeedShadow Poison Cooldown
  • 1Shadow Poison Damage+8 Strength

Aghanim’s Scepter

Changes Demonic Purge

Causes Demonic Purge to break and gain 2 charges.

Aghanim’s Shard

Changes Demonic Cleanse

Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse. DISPEL TYPE: Basic Dispel

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.