What players buy
The items bought most in each of Valve’s four game stages
130 buys
97 buys
77 buys
68 buys
54 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
130 buys
97 buys
77 buys
68 buys
54 buysWhich ability to max first, and where each point goes — what most league players on Tusk took at each level.
QTusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with.
Point Target · Magical damage
WTusk begins rolling into a snowball.
Unit Target · Magical damage
EActivate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed.
No Target · Instant Cast · Physical damage
RTusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Unit Target · Autocast · Attack ModifierMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | |||||||||||||
| E | E | E | E | ||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Tusk performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.




Damage that lands now rather than over a minute. Matched on “magical”, “critical”.

Creeps, summons and anything that hits a building. Matched on “creep”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

Tusk begins rolling into a snowball. Allies within a 325 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

Passively slows the attack speed of all enemy heroes within a 350 unit radius.
Changes Walrus Kick
Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.
Changes Drinking Buddies
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.