What players buy
The items bought most in each of Valve’s four game stages
148 buys
101 buys
96 buys
76 buys
62 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
148 buys
101 buys
96 buys
76 buys
62 buysWhich ability to max first, and where each point goes — what most league players on Grimstroke took at each level.
QGrimstroke paints a curved path of ink with his brush, damaging and slowing enemies.
Point Target · Magical damage
WSummons a phantom that moves quickly towards the target, latching to it when she arrives.
Unit Target · Magical damage
EGrimstroke shrouds an allied unit in ink, increasing its movement speed.
Unit Target · Magical damage
RBinds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other.
Unit Target · AOEMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||
| W | W | W | W | |||||||||||
| E | E | |||||||||||||
| R | R | |||||||||||||
| TTalent | T | T |
How Grimstroke performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.



Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “summon”.

Burn it, drain it, or take the spell away entirely. Matched on “silence”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Grimstroke paints a curved path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Can be put on alt-cast to have the path be straight.

Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 3 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.


Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

Grimstroke's attacks and spells cause affected enemy heroes to leave a trail of Ink behind them and deal less damage to Grimstroke for 4s.
Changes Dark Portrait
Creates an ink illusion of a target enemy hero. Illusion is debuff immune, has 95% magic resistance, and has bonus movement speed and attack damage.
Changes Ink Swell
Ink Swell dispels the allied unit when cast. Causes Ink Swell to deal 40% more damage and heal the target for 40% of the damage Ink Swell deals. DISPEL TYPE: Basic Dispel
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.