Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Dark Seer

Melee · Intelligence

Win rate
49.5%
Pick share
0.5%
Matches
247,866
Patch
7.41f
Draft coverage
BringsInitiatorEscapeDisabler
NeedsCarrySupportFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 52.3% over 1,219 matches.
  • You are playing around Divine — its strongest medal, 51.1% over 44,402 picks.

Avoid

  • Ember Spirit is on their side — this hero wins 35.2% of 91 matches against it.
  • Phoenix is on their side — this hero wins 30.8% of 52 matches against it.
  • Mirana is on their side — this hero wins 36.8% of 38 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
242 buys
2ndSecond most
85 buys
3rdThird most
72 buys
4thFourth most
41 buys
5thFifth most
29 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Dark Seer took at each level.

W

Ion Shell

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

Unit Target · Magical damage
E

Surge

Charges a target friendly unit with power, giving it a brief burst of phased movement speed.

Unit Target
R

Wall of Replica

Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it.

Point Target

Level-up Order

  • W
  • E
  • R
Ability123456
WIon ShellWWWW
ESurgeE
RWall of ReplicaR

Matchup map

How Dark Seer performs against every opponent with 30 or more counted games

57 opponents · public matches40%60%Dark Seer's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald48.0%4,282
  • Guardian49.0%15,112
  • Crusader48.7%28,529
  • Archon48.6%42,703
  • Legend49.5%51,078
  • Ancient49.9%43,092
  • Divine51.1%44,402

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.6%3,488
  • 20–30 min51.8%7,509
  • 30–40 min51.3%5,499
  • 40–50 min50.3%2,501
  • 50 min +52.3%1,219

Bands under 120 matches are absent rather than shown small.

Learning Dark Seer

Abilities

  • Vacuum

    Point Target · AOE · Magical damage

    Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

  • Ion Shell

    Unit Target · Magical damage

    Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

  • Surge

    Unit Target

    Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

  • Normal Punch

    Passive · Hidden

    Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.

  • Quick Wit

    Passive

    Dark Seer gains 1 Attack Speed from each point of Intelligence. When Dark Seer levels up, he restores a percentage of his max health and mana.

  • Wall of Replica

    Point Target

    Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

Base attributes

Strength
20 +2.6
Agility
19 +1.5
Intelligence
22 +2.7
Move · range
295 · 150

Talents

  • 4Ion Shell ChargesAoE Surge
  • 3Wall of Replica CooldownIon Shell Damage
  • 2Vacuum AoESurge Cooldown
  • 1Wall of Replica Illusion DamageIon Shell Radius

Aghanim’s Scepter

Changes Normal Punch

Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3.0 seconds. Max power is reached after 1100 distance moved.

Aghanim’s Shard

Changes Surge

Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 35% and deals 40 damage per second in 0.5s intervals. Can be put on alt-cast to disable the trail.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.