What players buy
The items bought most in each of Valve’s four game stages
242 buys
85 buys
72 buys
41 buys
29 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Intelligence
The items bought most in each of Valve’s four game stages
242 buys
85 buys
72 buys
41 buys
29 buysWhich ability to max first, and where each point goes — what most league players on Dark Seer took at each level.
WSurrounds the target unit with a bristling shield that damages enemy units in an area around it.
Unit Target · Magical damage
ECharges a target friendly unit with power, giving it a brief burst of phased movement speed.
Unit Target
RRaises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it.
Point Target| Ability | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| W | W | W | W | |||
| E | ||||||
| R |
How Dark Seer performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.


Damage that lands now rather than over a minute. Matched on “magical”.
Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.
Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.
Dark Seer gains 1 Attack Speed from each point of Intelligence. When Dark Seer levels up, he restores a percentage of his max health and mana.

Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Changes Normal Punch
Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3.0 seconds. Max power is reached after 1100 distance moved.
Changes Surge
Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 35% and deals 40 damage per second in 0.5s intervals. Can be put on alt-cast to disable the trail.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.