Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Earthshaker

Melee · Strength

Win rate
50.3%
Pick share
1.5%
Matches
685,165
Patch
7.41f
Draft coverage
BringsSupportInitiatorDisablerNuker
NeedsCarryFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 50.9% over 7,534 matches.
  • You are playing around Divine — its strongest medal, 51.3% over 65,470 picks.

Avoid

  • Monkey King is on their side — this hero wins 25.0% of 48 matches against it.
  • Ember Spirit is on their side — this hero wins 38.5% of 91 matches against it.
  • Gyrocopter is on their side — this hero wins 38.6% of 88 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
254 buys
2ndSecond most
84 buys
3rdThird most
59 buys
4thFourth most
31 buys
5thFifth most
27 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Earthshaker took at each level.

Q

Fissure

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Point Target · Magical damage
W

Enchant Totem

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

No Target
E

Aftershock

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Passive · Magical damage
R

Echo Slam

Shockwaves travel through the ground, damaging enemy units.

No Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QFissureQQQQ
WEnchant TotemWWWW
EAftershockEEEE
REcho SlamRR
TTalentTT

Matchup map

How Earthshaker performs against every opponent with 30 or more counted games

98 opponents · public matches40%60%Earthshaker's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald49.6%17,939
  • Guardian49.4%57,201
  • Crusader49.5%98,114
  • Archon50.3%136,916
  • Legend50.6%147,701
  • Ancient50.8%101,550
  • Divine51.3%65,470

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.2%4,420
  • 20–30 min48.7%10,701
  • 30–40 min50.9%7,534
  • 40–50 min49.6%3,339
  • 50 min +50.0%1,727

Bands under 120 matches are absent rather than shown small.

Learning Earthshaker

Abilities

  • Fissure

    Point Target · Magical damage

    Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

  • Enchant Totem

    No Target

    Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

  • Aftershock

    Passive · Magical damage

    Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

  • Echo Slam

    No Target · Magical damage

    Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

  • Slugger

    Passive

    Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

Base attributes

Strength
22 +3.7
Agility
12 +1.4
Intelligence
18 +2.1
Move · range
315 · 150

Talents

  • 4-50% Echo Slam Cooldown-1.5s Enchant Totem Cooldown
  • 3+50 Echo Damage+65% Enchant Totem Damage
  • 2+200 Fissure Range+50 Aftershock Damage
  • 1+25 Base Damage+75 Fissure Damage

Aghanim’s Scepter

Changes Enchant Totem

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.

Aghanim’s Shard

Changes Fissure

Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.