Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Timbersaw

Melee · Strength

Win rate
45.2%
Pick share
0.5%
Matches
220,147
Patch
7.41f
Draft coverage
BringsNukerDurableEscape
NeedsCarrySupportInitiatorDisablerTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 49.3% over 4,052 matches.
  • You are playing around Herald — its strongest medal, 45.8% over 5,169 picks.

Avoid

  • Bane is on their side — this hero wins 33.3% of 69 matches against it.
  • Ursa is on their side — this hero wins 40.8% of 191 matches against it.
  • Treant Protector is on their side — this hero wins 42.0% of 162 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
194 buys
2ndSecond most
161 buys
3rdThird most
70 buys
4thFourth most
46 buys
5thFifth most
24 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Timbersaw took at each level.

Q

Whirling Death

Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area.

No Target · Instant Cast · Pure damage
W

Timber Chain

Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it.

Point Target · Pure damage
E

Reactive Armor

Each time Timbersaw is attacked, he gains increased health regen and armor.

Passive · Magical damage
R

Chakram

Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it.

Point Target · AOE · Pure damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QWhirling DeathQQQQ
WTimber ChainWWWW
EReactive ArmorEEEE
RChakramRR
TTalentTT

Matchup map

How Timbersaw performs against every opponent with 30 or more counted games

114 opponents · public matches40%60%Timbersaw's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “building”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald45.8%5,169
  • Guardian45.3%17,010
  • Crusader45.1%29,571
  • Archon45.3%41,916
  • Legend44.6%45,971
  • Ancient44.8%33,085
  • Divine45.1%26,763

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.3%4,052
  • 20–30 min48.8%10,299
  • 30–40 min48.4%6,607
  • 40–50 min48.7%2,585
  • 50 min +48.1%1,158

Bands under 120 matches are absent rather than shown small.

Learning Timbersaw

Abilities

  • Whirling Death

    No Target · Instant Cast · Pure damage

    Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

  • Timber Chain

    Point Target · Pure damage

    Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

  • Reactive Armor

    Passive · Magical damage

    Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 4x the amount.

  • Flamethrower

    No Target · Instant Cast · Hidden · Magical damage

    Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.

  • Chakram

    Point Target · AOE · Pure damage

    Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

  • Exposure Therapy

    Passive

    Whenever Timbersaw destroys a tree, he gains mana.

Base attributes

Strength
23 +3.6
Agility
16 +1.6
Intelligence
23 +2.7
Move · range
280 · 150

Talents

  • 4Whirling Death Tree Bonus DamageTimber Chain Range/Projectile Speed
  • 3Exposure Therapy Heals for HP Per Tree DestroyedChakram Slow
  • 2Whirling Death Stat LossMax / Hero Attack Reactive Armor Stacks
  • 1Reactive Armor Regeneration Per Stack+1.5 Mana Regen

Aghanim’s Scepter

Changes Reactive Armor

Reactive Armor can now be activated to get max stacks and 150 damage barrier. Grants Timbersaw 100 + 75 barrier amount per second for each enemy hero within 450 radius of Timbersaw up to a maximum of 800. After 8 seconds, Timbersaw deals damage to every hero within 450 radius equal to 200 + his remaining barrier amount and loses all of his barrier.

Aghanim’s Shard

Changes Flamethrower

Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.